Forum
THE ULTIMATE GAME CHANGE!
air wrote
at 3:31 PM, Tuesday January 2, 2007 EST
The best game change would be having the attacking die lose as many die according to the defender's rolls. This would stop running through a person's territories and other negative aspects of huge stacks early in the game. It would make people think a long time and rethink attacks besides just always attacking the smallest possible pieces. Honestly, the game would be IDEAL if this were to occur.
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aodhan89 wrote
at 11:15 PM, Thursday January 4, 2007 EST would doing this not slow the game down? i mean there is already a problem with lag, would this not make it worse? and games are already long lasting doing this would at least double game time if there would be multiple attack per territory?
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aer wrote
at 2:42 AM, Friday January 5, 2007 EST territories wouldnt do multi attacks. this would postpone the 8 stack end game completely adding more strategy to it. not only that but the beginning as well.
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Tech wrote
at 3:31 AM, Friday January 5, 2007 EST The only way to remove the endgame completely would be to make it so you lose more dice from attacking than you could refill in one turn, so that it becomes impossible to only attack when you'll be full, that being the ethos of the endgame.
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fuzzycat wrote
at 9:13 AM, Friday January 5, 2007 EST "The only way" its surely not. Just an example having no dice limit at all, would remove current end games also.
(Not saying im a big fan of that, just giving examples what other ways could exist) |
Cregan wrote
at 10:25 AM, Friday January 5, 2007 EST I see people using the argument "it gives better strategy"
Why not first allow for manual placement of reinforcements? Random placement is now often the thing that decides if you win or lose. Don't say anything like "it'll be too much like risk" since that's exactly what the idea in this thread does as well. |
fuzzycat wrote
at 1:37 PM, Friday January 5, 2007 EST it'll be too much like risk.
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air wrote
at 2:54 PM, Friday January 5, 2007 EST the idea in this thread isnt like risk at all, you cant selectively attack the same territory with others. its a general concept.
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air wrote
at 2:55 PM, Friday January 5, 2007 EST and even if it was, who cares if it betters the game. risk was sometimes horrible, this game is not.
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TheGrid wrote
at 1:54 AM, Saturday January 6, 2007 EST it wont be too much like risk.
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aer wrote
at 3:01 PM, Saturday January 6, 2007 EST not at all, risk is awful.
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