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Why isn't the Global Average Luck 50%?
ThraxIeisgay wrote
at 2:34 PM, Friday December 10, 2010 EST
I think it has to do with Neutral.

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scaramanga wrote
at 6:45 PM, Saturday December 11, 2010 EST
to elaborate, even with 49.3% as the mysterious average one would expect luckiest and unluckiest to have the same deviation from the average, but it seems the unluckiest get further away from the average than the luckiest.
superxchloe wrote
at 6:53 PM, Saturday December 11, 2010 EST
cursed accounts.
superxchloe wrote
at 6:55 PM, Saturday December 11, 2010 EST
plus the number of games requirement to be on the unluckiest/luckiest list is unclear. fcuku isn't on the list but his luck is worse than the worst luck there.
scaramanga wrote
at 7:24 PM, Saturday December 11, 2010 EST
what is it with these cursed accounts (question #3...), i thought that was only meant tongue in cheek? is there something to it?
the full monte wrote
at 9:08 PM, Saturday December 11, 2010 EST
cursed accounts only exist if you believe in "statistics". but you can use statistics to prove anything.

/sarcasm
kakku man wrote
at 9:47 PM, Saturday December 11, 2010 EST
why you guys keep thinking that average luck should be 50% ???
ThraxIeisgay wrote
at 11:36 PM, Saturday December 11, 2010 EST
scaramanga, if you roll a roll that is impossible to lose then neither player registers any luck, that is to say luck has nothing to do with that roll (7v1, 8v1).

As far as your second question is concerned I wondered that myself, but I think it has to do with how players tend to play. If you are unlucky and flag out after losing a lot of key rolls your luck at the end of the game is pretty low. The opposite would entail you flagging out after defending or winning a lot of key rolls, which rarely happens... thus leaving you to balance out your luck with more common place rolls. I would argue player behavior is to blame for the inequality in the deviation of luck.
jurgen wrote
at 2:44 PM, Tuesday December 14, 2010 EST
scara:

luck% only looks at roll win/loss outcome, it doesn't take into account if you win a 5v4 with 20 vs 18 or 30 vs 10

That's why me and other people repeatedly asked for an average dice rolled/dice stat. Kakku was so nice to include it in his script. avg rolled/dice is a vital measure for luck, as is a seperate avg luck% for rounds 1,2,3 combined

bigger outliers on the "unlucky" side of the curve can be explained by "curses" but some will just happen because people might play less if they are unlucky (so it evens out less). Games where you have an unlucky start tend to last shorter so less rolls to average the bad luck out with;

People who get lucky will not only survive longer ingame and thus make more rolls (maybe already averaging out his initial good luck%). But people with good luck have no reason to play less games, even to the contrary. So it's normal that the outliers at the "lucky" side of the curve are less pronounced.

Average luck% below 46,5% over say 50+ games seems hard to explain by a bad luck streak only
earthship65 wrote
at 4:56 PM, Tuesday December 14, 2010 EST
50/50/90 thats why
scaramanga wrote
at 2:25 PM, Wednesday December 15, 2010 EST
thanks thraxleisgay and jurgen for the info and explanations!
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