Forum
Scoring update information
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Ryan wrote
at 10:29 AM, Saturday February 10, 2007 EST
The sandbox has tested a new way to adjust ratings with the goal of making kdice a better game. The results have been mostly positive. The changes mean that strategies that worked in the other version may not work with the new version. You may have played hundreds of games a certain way and it may be difficult to adjust. But our goal is to make an all round better game experience. So keep an open mind and try pick up the strategy. So far it seems to be closer in game play to the original to Dice Wars.
<b style="color:#000">Rating Adjustment 1:</b> This is the same as the old adjustment. You get more points for placing higher relative to your opponents rating. It isn't valued as much however since there is a second adjustment. <b style="color:#000">Rating Adjustment 2:</b> This adjustment ranks you against other players based on your average territory count at the beginning of each turn. When you are knocked out your rank is calculated and an adjustement is made. |
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pTm wrote
at 3:54 PM, Saturday February 10, 2007 EST "Rating Adjustment 2: This adjustment ranks you against other players based on your average territory count at the beginning of each turn. When you are knocked out your rank is calculated and an adjustement is made."
It ranks you against other players. That means if you have the smallest AS (average size) compared to the other players you lose the most points (15-20). It doesn't matter how high your AS is if you are already the biggest. AS counts at the beginning of each turn. If you try to take as much territories as possible and attack until you have only one die on each of them the other players can get it all back.Then at the beginning of your next turn you might be smaller as if you didn't make a single move or only smart moves. |
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SandyBell wrote
at 4:02 PM, Saturday February 10, 2007 EST People complained before, too.
Just like the 16 dice per territory, the dominance adjustment is a crappy idea. Scoring dictates how the game is played, you can't ignore that. The new scoring and style it encourages spoils the fun for some players. So complaints are only natural. I didn't expect this half baked potato to be released so soon, or before a better understanding of the changes and their effects could be expained in easy English (the way the wiki explained the "classic" version). |
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pTm wrote
at 4:07 PM, Saturday February 10, 2007 EST One thing about suicides: It is usefull under the following conditions:
You know that your AS is not the lowest and you know that you will be the next person who dies and you know that the game doesn't end if you just flag. Don't do it if another player might die before you. Don't forget that there is the rating adjustment 1 too. You don't have these situation very often so I don't think suicid attack will ruin the game. |
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Ryan wrote
at 4:09 PM, Saturday February 10, 2007 EST SandyBell,
The negative responses have mainly been due to not being rewarded for the hide & survive strategy which is an artifact of the previous scoring. We are all familiar with one way of playing and its easiest for us to stay that way. However my goal is not to make it easy to maintain a strategy, it is to make a good intuitive and balanced game. If I were to make a poll of new system vs old the old would win hands down. This does not mean it is the system that makes a better game it means that there are more people familiar with the old system. A proper poll would take N people who have never played to play a bunch of games on one system and rate the game. Unfortunately I don't have the time to organize something like this and the Sandbox was the closest I could come. |
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SandyBell wrote
at 4:12 PM, Saturday February 10, 2007 EST Don't take the criticism persoanally, your efforts are highly appreciated.
Like you said, i'm also looking for a "good intuitive and balanced game", but I don't see the current solution as a atep in that direction. |
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Alpha1 wrote
at 4:12 PM, Saturday February 10, 2007 EST no system is perfect. if you don't like it, then don't play (or create your own).
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Alpha1 wrote
at 4:18 PM, Saturday February 10, 2007 EST why is the AS counter gone?
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Ryan wrote
at 4:28 PM, Saturday February 10, 2007 EST Sandy,
The perfect scoring for kdice is to just award points for 1st and take away points for any other posistion. Because the game is about taking over the map, like Dicewars and Risk. However, the multiplayer social aspect is a great part of the game and would be hurt with this ideal scoring. So I don't want to go fully to this type of rating adjustment. With the old system it was possible to always get good points using the chat box. In fact I think it was the best strategy. The real essence of the game, domination, was downplayed a great deal. This new scoring strikes a balance between domination, (risk,dicewars), and trucing alliances. |
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Alpha1 wrote
at 4:29 PM, Saturday February 10, 2007 EST that's not what i meant dicelord.
i don't like the new system either. but what can we do? one thing i can see happening a lot is if you have a bad placement at the start, you'll be begging people to kill you when you still have 4 or 3 territories, instead of getting killed and have 1 left and drag on.....thus hurting your AS. This game is more about luck than strategy now. |
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Ryan wrote
at 4:32 PM, Saturday February 10, 2007 EST "This game is more about luck than strategy now"
I'm really tired of hearing this and explaining why it is the opposite. Basically, this is true if you view sitting on 2 territories and making truces to get 2nd strategy. I'll repost an old post to explain this in a second. |