Forum
Scoring update information
|
Ryan wrote
at 10:29 AM, Saturday February 10, 2007 EST
The sandbox has tested a new way to adjust ratings with the goal of making kdice a better game. The results have been mostly positive. The changes mean that strategies that worked in the other version may not work with the new version. You may have played hundreds of games a certain way and it may be difficult to adjust. But our goal is to make an all round better game experience. So keep an open mind and try pick up the strategy. So far it seems to be closer in game play to the original to Dice Wars.
<b style="color:#000">Rating Adjustment 1:</b> This is the same as the old adjustment. You get more points for placing higher relative to your opponents rating. It isn't valued as much however since there is a second adjustment. <b style="color:#000">Rating Adjustment 2:</b> This adjustment ranks you against other players based on your average territory count at the beginning of each turn. When you are knocked out your rank is calculated and an adjustement is made. |
|
fuzzycat wrote
at 2:17 PM, Saturday February 10, 2007 EST Dicelord> "Also, 'about kdice' section on news page (top right corner) ends with this: "
I guess you mean top <b>left</b> :-) Other than that, may I point you to http://kdice.wikispaces.com/news ? Of course its all "third-party" ;-) |
|
SandyBell wrote
at 2:21 PM, Saturday February 10, 2007 EST on this page:
<a href="http://aplayr.com/kdice/kdice/">http://aplayr.com/kdice/kdice/</a> look on th eright top corner |
|
algios wrote
at 2:22 PM, Saturday February 10, 2007 EST @ Sandy and fuzzy
I got no time to do this at the moment. I played sandbox a lot because i like the system and tried hard to understand how it works. I am not sure _if_ i will do it. Answering questions and writing a text is something completely different though. |
|
fuzzycat wrote
at 3:02 PM, Saturday February 10, 2007 EST """I was right! It is on the right!
Same page <b>on the right</b> there is another thing <b>that's not right</b>:""" Now, Is it right or not right? Sorry for the small pathic humor from my side ;-) |
|
chunkster wrote
at 3:17 PM, Saturday February 10, 2007 EST The new system leave everything to luck now. People will just attack every turn and having strategy doesnt even come into play. Yes you might get the truces taken away, but you take away strategy at the same time.
|
|
Ronery wrote
at 3:22 PM, Saturday February 10, 2007 EST It seems like this new scoring would encourage the #1 dominating player to make the game drawn out. Someone told me that it didn't make any difference, but they couldn't explain how so here is what I am saying.
#1 player has 25 territories and clearly can't lose. #2 , 3, 4 are splitting up 15 other territories battling it out for placement. Normally, either they would flag, or #1 would come and knock them all out, or cut them up and the game would be over in a few rounds. However, it seems like #1 would want the game to last for as many rounds possible because it would increase his avg# of territories with each consecutive round that he held on to those 25 spots. I was in a game where I "deserved" 2nd, but the #1 kept us all around and close enough that no one wanted to flag. He was sitting there basically watching or attacking one person at a time with +32 dice. When the game was over, he got a huge bonus for dominance, when really the game was fairly close until the end. At one point there were 4 players, me and #1 started battling with about 14 dice each, and the other 2 had about 5 each. So you can see that he didnt really dominate the board for the first 20 rounds, but then he sat on his 30 dice for 20 more to get the # up. Is there some mechanism that prevents doing something like this? |
|
SandyBell wrote
at 3:26 PM, Saturday February 10, 2007 EST When I asked about the stats on:
"The results have been mostly positive." I got an immediate slap on the wrist. Yeah, how did I even dare question this :) |
|
Ronery wrote
at 3:27 PM, Saturday February 10, 2007 EST reading dicelord's comments it also does seem like people would commit suicide when they start to get small in order to prevent the same thing.
|
|
Moemar wrote
at 3:32 PM, Saturday February 10, 2007 EST Yes, I have found it useful to suicide attack once it's clear I'm stuck and cant expand any further. I don't think this is necessarily bad though, it certainly speeds up the game and eliminates the need to wait several turns for dice to build up, attack once, wait several turns, attack once...
|
|
fuzzycat wrote
at 3:50 PM, Saturday February 10, 2007 EST well the sandbox was open long enough, but now people complain when it is mainstream ;-)
To summ it up: * The old system was not perfect, and there were quite a lot ways to abuse it. * The new system is not perfect, and there are NEW ways to abuse it. Altough altogether I think the ways to abuse it are smaller in the new system... All in all the scoring system is not what I consider really part of kdice the game. A game is just a game, where you try to win... just like in "Dice Wars". The scoring system is just some candy most like, but others just ignore. |