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First round games are bad
Ryan wrote
at 5:01 PM, Thursday August 8, 2013 EDT
First round: brown gets a good set of connected areas. Second round: "flag brown". Brown gets an additional advantage in that he knows he's at least not 7th and an indication to other players that he is likely the winner. Other players follow in flagging as they're threatened by brown. This snowballs into a 1st for this player. The game is decided in the first round. Not good.

There's gotta be a good solution to this.

There was a similar behaviour years ago but it had a critical difference. In the second round someone would say "truce brown?" or more subtly "brown, we cool?". If accepted the two would hold off until as a team they are securing the victory. The critical difference is that the snowball of people trucing brown didn't happen. Instead other truces would form and you would have a sort of team game. Much better result.

Is the first version because of the flagging system?

How do you get that third person to not also flag brown but to form an alternative outcome to the game?




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TheTrucingOne wrote
at 8:11 PM, Saturday August 10, 2013 EDT
Once i stacked 8 early in a game, one guy flaged me. It was followed by another guy flaging me. I though "wtf?" and decided to fuck these 2. Ended up fighting 5v1 because all table hated me for disrespecting flags. And there is nothing you can do as long as players suck.
EvAngelion27 wrote
at 9:20 PM, Saturday August 10, 2013 EDT
I'm relatively new to this community so this idea might have been suggested already.

I think that maybe a new flag system that lets you decide what place you want to fight for would be something that might help. Instead of just one box you can click on, what if you had multiple boxes with each box corresponding to a place. Once you click a box, for example 3rd, you can only click boxes with a lower place like 4th, 5th and 6th. This could also alleviate people stabbing each other.

I know this idea is not great, in face, it has many holes. But I think if we brainstorm together, we can make kdice better and more enjoyable for everyone.
Slinus wrote
at 9:39 PM, Saturday August 10, 2013 EDT
Bad idea, would make stabbing impossible.
greekboi wrote
at 4:58 PM, Sunday August 11, 2013 EDT
Ryan - love the test server tables! I've been waiting for tourney style 1v1 the entire time I've been playing KDice. Thanks mate!
montecarlo wrote
at 9:29 PM, Sunday August 11, 2013 EDT
I was thinking a bit more about this "first round games are bad" idea. At first I was mostly in agreement, but now I'm a bit more neutral.

Whenever people have bitched about sucky-ass round 1 starts in the past, Ryan has stated that part of sitting in any game involves the acceptance of the randomness of the starts. Which I agree with. But then I don't think we can tell everyone they're not allowed to bitch about unlucky starts, while at the same time we try to tweak the game to penalize other people's lucky-ass starts.

I guess what I'm trying to say is, we can't just try to change the scoring/flagging/chatbox to weaken the lucky starts, without also giving a fair amount of effort at lessening the odds of terribad ugly starts.

Which I don't think we should do. I say leave the starts completely random. If you get the insanely lucky start, good for you. Try to get the early flags. Because, who knows, the next couple games could very well be fugly starts.

Yall know that I might be a bit biased as well. If I'm risking a decent proportion of my points in a certain game, hell yes I am going to flag round 1 if someone stacks a 7 directed solely into me before I even get a chance to roll. As Verms says, flags aren't invincibility potions. But I'm gonna try my darnedest to stay alive and try to maximize my points for the game. I'd be foolish not to.

The only two ways you could keep me from bitchflagging in round 1 (that I can think of right now), are 1) to kill the chatbox and flagbox in round 1, or 2) to change the points awarded to 100% to 1st and 0% to everyone else. As the points are distributed now, there is a HUGE gap between 5th and 4th in a 7player game. If I dont bitchflag, I will 95% of the time get 7th. If I do bitchflag, I will 80% get 2nd-4th. If the name of the game is to maximize points, then I will bitchflag every time.

That said, I think it's unreasonable to say 2nd=7th. Anyways, before you tweak the scoring any more, I say let's playtest the current system a bit more. Currently, there is way too much confirmation bias going on. People who dislike the new system report in forums that the vast majority of players hate it too. Players who like the tweaks are reporting that the vast majority of players love the changes. We need to feel it out more imo. And try to quiet our inner bias, if possible.

TL;DR monte strikes again.
jurgen wrote
at 8:27 AM, Monday August 12, 2013 EDT
I couldn't have said that any longer...I mean better

I'm also not a big fan of fiddling with the randomness. It's part of the game and part of the fun (losing 8v5 sucks but yay at the fun in coming back after defending 8v5). As long as the randomness is really random and you play enough games, luck will even out. It's skill that will help you maximise gains with good starts and it's survival skills that will help you limit your losses with a bad start.

Someone having a great start means others will have a bad one. Sometimes you'll get the good one, more often the bad one. The problem is (or used to be) that people played too conservative when someone had a good start and didn't dare to challenge first.

Regardless of how good a start is, if the other 6 people attack 1st, your great start is usually gone in 3 rounds. So we need to encourage that instead of trying to "fix" great starts.

Winner takes most is a good step forward imo. And I also agree with monte that we need to give the current system some time to evaluate if there will be less weakflagging and or lametrucing.
MadHat_Sam wrote
at 10:15 AM, Monday August 12, 2013 EDT
Change the flag system, make people fight to hold the position they want. Also maybe look at dom and make it easier to get dom outside of first place.
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