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Kill bonuses...
Ryan wrote
at 12:56 AM, Saturday July 20, 2013 EDT
Added kill bonuses. What do you think? Good bad? They are reported when you get your score at the end. The caveat is that they're currently not adding the bonus to your score. Will turn that on tomorrow.

+25 for 2nd
+50 for 1 kill
Rank: 2122nd Score: +75 to 25◆.
Ivailo Milchev finishes 2nd in round 32
Ivailo Milchev stands up

Ryan's turn
+125 for 1st
+100 for 2 kills
Rank: 623rd Score: +225 to 693◆.
Ryan finishes 1st in round 33

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Vermont wrote
at 7:06 PM, Thursday July 25, 2013 EDT
The end result of kill bonuses is primarily that games end faster. We have more play, and less 'hit-end-turn-for-forty-rounds' which isn't actually much fun.

There are other side affects, but in my opinion the plusses outweigh the minuses.

Keep in mind that change will generate resistance, so the fact that there's a vibrant discussion about it is a good, normal, thing.
lesplaydices wrote
at 7:16 PM, Thursday July 25, 2013 EDT
omg
izadi2001 wrote
at 10:40 PM, Thursday July 25, 2013 EDT
Vermont: negative points for being killed help games end faster than positive points for killing. currently, the weaker player does not lose anything if he is killed, but if there is something to lose, he will flag out before being killed, hence game ends faster.
Yll wrote
at 11:35 PM, Thursday July 25, 2013 EDT
Negative points for being killed and no points for being killed would take the fun out of it.

Just don't allow players to flag out when it's not their turn.
Yll wrote
at 11:36 PM, Thursday July 25, 2013 EDT
I messed that up..


Negative points for being killed and no points for kills would take the fun out of it.*

Vermont wrote
at 7:29 AM, Friday July 26, 2013 EDT
You need encouragement for people to actually attack those small people that sit doing nothing, otherwise we'll continue with this stupid "respect" for verbal "flags."
dottir wrote
at 8:58 AM, Friday July 26, 2013 EDT
"Doing nothing" is already something.

In my opinion this game depends on luck mostly, the only way to compensate that and get a chance in the game, after a bad start for example, is through diplomacy and flagging...I think this is going to destroy those components of the game with the only excuse of getting some more points...The bullies will enjoy it of course, the players who want to enjoy a game from time to time will be even more frustrated and they won't be back eventually
dottir wrote
at 9:07 AM, Friday July 26, 2013 EDT
Anyway I think the real problem with this game is the lack of real rules. You start a game thinking that you can flag for example, and then when you have created a strategy based on that you realise that the other player don't tolerate flags. It's impossible to enjoy the game if everybody have different rules for the same game, so Ryan, if you want to encourage kills just remove the flags so everybody will know what is this game about (all but a strategical game)
dasfury wrote
at 9:42 AM, Friday July 26, 2013 EDT
1. Sup lers

2. If you are getting killed its already likely that you are losing points. No need to add insult to injury imo.

3. Skrum is your head exploding trying to get TAZD to work with 5 and 6 player tables??
Vermont wrote
at 11:22 AM, Friday July 26, 2013 EDT
3. That implies TAZD works for anything meaningful in the first place.

(sorry, couldn't resist)
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