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HERE IT IS!! KAKKU MAN'S BEST PLUGIN YET!
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erection tool wrote
at 11:38 AM, Sunday December 5, 2010 EST
"KAKKU MAN's LUCK CHARTS & AVERAGES" greasemonkey plugin BETA release
"intended mainly for superstitious people with wide screens" what it's intended to do: to give all kinda data on which the player can base his superstitious believes. in basic mode it shows 3 charts on the right: - the luck percentages as ryan calculates them, as well as luck only for attack/defend rolls per player * - the dice average of the last 25 rolls for all players or user only - the dice average of attack/defend rolls per player * in extended mode it shows more charts on the right: - the roll average per type of rolls (user only) - the dice average per type of attack/defend rolls (user only) and some more on the left side: - win/draw/loose per +/- rolls, after 15 rolls it will depict ratio. - same as above but user only - luck percentages as ryan calculates them, as well as luck only for attack/defend rolls per player * - win/draw/loose for attack/defend per player - game-history x3: shows luck / WDL / roll-average / color compare (coco) with the option to sort on color or table type AND an option to switch to number mode, which shows number data on enlarged charts every game you play is recorded, with exception: - when you change table while playing of game - when you refresh while playing a game - when you logged out and back in while playing a game ! be aware that some charts autoscale. those marked with an * ! switching between extended mode and basic will reset charts.. but game history is saved nonetheless the watcher button allows you to have the charts show data of games you watch. clicking on the version (top right corner) should send you to the latest version of the script. don't forget to refresh. also useful to right-click and "copy link location" to share with friends. ! known issues: - between the moment the game starts and the first roll of the game, wrong data could be shown.. - the 4th chart on the left and the 2nd on the left are flunky.. (but who cares?) - it is advisable to refresh after you log in with another account. if the url in your browser doesn't tell what table you are on, game data wont be saved to your gamehistory. - game-hisoty charts in COlor Compare will only work when you have played every color once. but anyway, coco is only useful showing all colors. - score and placement are not yet implemented in the game-history chart's, but will in some later version - game history still lacks autoscaling. will come in later version. - colors are not same everywhere. will come in later version. - there seems to be some issue with pop-up's (like tourney invite or when saving some picture) that makes it just click .. dunno what is causing this.. i know it sucks so almost everything works as expected. but it's still beta cause i'm unsure about the following: - does it lag your game? - after how many games will the cookies explode and what will happen then? - cookies are supposed to expire at the first of the month just before the KDice month starts, but do they really? - how does it fit in everybody's browser/screen? - which charts are utterly useless? - which charts are missing and needed? - are the names of the charts understandable or need they some changes? - any other bugs? so i need some feedback!! ideas for extra charts are very welcome, but try to make it understandable (no math/science slang plz.) and use semi-code if you can/needed. and for those of you who will code their own charts or whatever , feel free to let me know on userscripts.org. if they are useful i could add them in a next version. thank you StormLord, for letting me stalk you for silly questions. thank you cpt.mozz, for original auto-end-turn script from which i started mine. thank you erection tool, for testing. tl;dr -> http://userscripts.org/scripts/source/91990.user.js |
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superxchloe wrote
at 12:31 PM, Tuesday December 7, 2010 EST my window is maximised. I shouldn't have to change my zoom to be able to see everything- especially when better options for location exist.
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erectiontool wrote
at 12:47 PM, Tuesday December 7, 2010 EST chloe, can you provide screenshot. makes things clearer.
@monte again. what about pts/secs ? :D |
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superxchloe wrote
at 1:01 PM, Tuesday December 7, 2010 EST current location cutting things off:
http://i55.tinypic.com/5jxobr.jpg Where I would like it to be: http://i54.tinypic.com/549080.jpg |
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superxchloe wrote
at 1:02 PM, Tuesday December 7, 2010 EST alternatively if there were a way to make it moveable that would be the best option.
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the full monte wrote
at 1:20 PM, Tuesday December 7, 2010 EST pts/sec would be hilarious. and are movable windows possible? if so, rock on.
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jurgen wrote
at 1:22 PM, Tuesday December 7, 2010 EST had a similar problem as chloe but it was positioned perfect at the zoom% I usually play anyway
about the conservaness stat: let's say someone attacks these rolls 4v2;3v1;2v2;2v2;4v1;3v2;2v3;4v1;2v3;2v1. Thats +2 +2 +0 +0 +3 +1 -1 +3 -1 +1; that's +1,00 on avg. I would exclude stuff like -3 attacks or worse as they are obvious sacrifices. They don't happen a lot so maybe they can stay in anyway. Another thing that might influence the stat is the lowering of the avg by lots of 8v8. Assuming everyone has about the same 8v8 % attacks, it wouldn't be a problem. However some more risky players don't like long 8v8 battles and will have their avg reduced less by long luckfests so it might even differentiate the ballsy players from the conservative players. Another player "attitude" stat could be something tracking avg attacks per turn (for first 5 or 10 turns, all game). I know dom already does this in a way. And a "willingness to sit" stat? Doing an avg of (the longest number of consecutive turns without attack in a game) ofr each game of the month. You can differentiate the stat for * passive top2 (all longest non attack streaks for the games you finish 1 or 2) * sitter/hider for 5th (all longest non attack streaks for the games you finish 5,6 or 7) |
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jurgen wrote
at 1:23 PM, Tuesday December 7, 2010 EST I forgot, I am ok with the interesting time spent stat
BUT: i need an on/off button in case the truth hurts too much (if it combines all alts and stuff) |
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kakku man wrote
at 1:57 PM, Tuesday December 7, 2010 EST draggable should be possible. but if y'all don't mind i will figure that out after the lag issue is cleared up..
but it's on the todo-list. about the timer thing: seems pretty easy to implement. but i would need to adjust the cookies for that.. all data will be reset. >< i shoulda/coulda foreseen this.. thanks jurg for the ideas. what about defends? though there is stacking which is as good as random.. |
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jurgen wrote
at 4:41 PM, Tuesday December 7, 2010 EST you can't control defends, you choose how often to attack though
tracking how often you get attacked/turn could however tell something about how many enemies you make or how thin you spread the problem is i dont know what parameters that are possible for you to track or I could come up with a few other things maybe somethign else for example: how many different colours do you attack after turn 3 (to skip the crazy connect part over everyone) on avg, (do you make many enemies or not?) similar : how many differnt colours attack you on avg after turn 3 (are you scary or not, have lots of friends,...) |
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fcuku wrote
at 11:43 PM, Tuesday December 7, 2010 EST can there be an export data to spreadsheet option?
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