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HERE IT IS!! KAKKU MAN'S BEST PLUGIN YET!
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erection tool wrote
at 11:38 AM, Sunday December 5, 2010 EST
"KAKKU MAN's LUCK CHARTS & AVERAGES" greasemonkey plugin BETA release
"intended mainly for superstitious people with wide screens" what it's intended to do: to give all kinda data on which the player can base his superstitious believes. in basic mode it shows 3 charts on the right: - the luck percentages as ryan calculates them, as well as luck only for attack/defend rolls per player * - the dice average of the last 25 rolls for all players or user only - the dice average of attack/defend rolls per player * in extended mode it shows more charts on the right: - the roll average per type of rolls (user only) - the dice average per type of attack/defend rolls (user only) and some more on the left side: - win/draw/loose per +/- rolls, after 15 rolls it will depict ratio. - same as above but user only - luck percentages as ryan calculates them, as well as luck only for attack/defend rolls per player * - win/draw/loose for attack/defend per player - game-history x3: shows luck / WDL / roll-average / color compare (coco) with the option to sort on color or table type AND an option to switch to number mode, which shows number data on enlarged charts every game you play is recorded, with exception: - when you change table while playing of game - when you refresh while playing a game - when you logged out and back in while playing a game ! be aware that some charts autoscale. those marked with an * ! switching between extended mode and basic will reset charts.. but game history is saved nonetheless the watcher button allows you to have the charts show data of games you watch. clicking on the version (top right corner) should send you to the latest version of the script. don't forget to refresh. also useful to right-click and "copy link location" to share with friends. ! known issues: - between the moment the game starts and the first roll of the game, wrong data could be shown.. - the 4th chart on the left and the 2nd on the left are flunky.. (but who cares?) - it is advisable to refresh after you log in with another account. if the url in your browser doesn't tell what table you are on, game data wont be saved to your gamehistory. - game-hisoty charts in COlor Compare will only work when you have played every color once. but anyway, coco is only useful showing all colors. - score and placement are not yet implemented in the game-history chart's, but will in some later version - game history still lacks autoscaling. will come in later version. - colors are not same everywhere. will come in later version. - there seems to be some issue with pop-up's (like tourney invite or when saving some picture) that makes it just click .. dunno what is causing this.. i know it sucks so almost everything works as expected. but it's still beta cause i'm unsure about the following: - does it lag your game? - after how many games will the cookies explode and what will happen then? - cookies are supposed to expire at the first of the month just before the KDice month starts, but do they really? - how does it fit in everybody's browser/screen? - which charts are utterly useless? - which charts are missing and needed? - are the names of the charts understandable or need they some changes? - any other bugs? so i need some feedback!! ideas for extra charts are very welcome, but try to make it understandable (no math/science slang plz.) and use semi-code if you can/needed. and for those of you who will code their own charts or whatever , feel free to let me know on userscripts.org. if they are useful i could add them in a next version. thank you StormLord, for letting me stalk you for silly questions. thank you cpt.mozz, for original auto-end-turn script from which i started mine. thank you erection tool, for testing. tl;dr -> http://userscripts.org/scripts/source/91990.user.js |
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kakku man wrote
at 5:33 PM, Saturday June 4, 2011 EDT i dunno if it works on safari..
and yay 100 |
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deadcode wrote
at 7:20 PM, Saturday June 4, 2011 EDT Very nice Kakku.
Btw; I was researching the latest version of HTML5 the other day. HTML5 includes WebSockets! Why is this important? Basically it is the same technology (sockets) that backs very responsive multiplayer games like FPS. So KDice could theoretically be created using HTML5 (w/WebSockets) and a .Net server hosted on Azure. This would eliminate lag; and the main source of it; flash. It would also give the game a much more responsive feel. As the UI layer would be able to react directly to events from the server; as opposed to the current process Ryan user of polling the server. This is probably the cause of a lot of the lag as well; as the server and the client has to do a lot of unnecessary CPU cycles. Anyway looked into some game platforms based in HTML5; full map designing integrated; animation api; collision api; input api; etc. Seems like this could be the future of KDice. |
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ma1achai wrote
at 7:28 PM, Saturday June 4, 2011 EDT only if you or someone else writes it, deadcode. I think Ryan is kinda done with this site and is mainly working on his main job at this point...
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