Forum
kills
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trendz wrote
at 11:33 AM, Monday October 25, 2010 EDT
I was just looking through some old month leaderboards, and I find it fucking crazy that the top 3 each month, on average, have less than 40 kills the whole month. I dont understand this. Most players who are top 3 played at least 200 games that month. That means they are only getting a kill one out of 5 games. Does this surprise anyone else? Or give a hint that we are being "too nice" at 5ks and 2ks?
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Thraxle wrote
at 12:24 PM, Monday October 25, 2010 EDT Your top point gainers play a lot of tournies and accumulate a lot of points on the regular tables by employing friendly tactics and flag techniques. Most 2k and 5k games probably only have an average of 1 kill per game...maybe less. Kills on the upper tables too often result in bitching, whining and eventually PGE, so they aren't done very often.
That's my thought anyways... |
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jurgen wrote
at 12:59 PM, Monday October 25, 2010 EDT Killing someone often means exposing a weak spot to others by the move. The top players don't need the kills, they need the win in the game.
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montecarlo wrote
at 1:42 PM, Monday October 25, 2010 EDT I really think that Ryan should tweak the scoring to reward killing. The benefits hypotheticaly are:
1) faster games 2) less pussy chatboxing 3) less respect for vflags that shouldnt be respected |
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Thraxle wrote
at 1:45 PM, Monday October 25, 2010 EDT The only problem I see with rewarding kills is that it will be exploited like everything else in KDice. But the 2% that exploit it probably underweighs the 75% it could change in their playing style.
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montecarlo wrote
at 1:47 PM, Monday October 25, 2010 EDT shouldnt war games reward bullies over bitches tho?
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Troy11 wrote
at 1:55 PM, Monday October 25, 2010 EDT i had a lot of fun when TCS offered a PLUS + for most kills(i forget which month) i pissed a lot of people off if was great
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superxchloe wrote
at 2:04 PM, Monday October 25, 2010 EDT your + is wrong anyway Troy, you didn't have the most kpg that month. [:
I agree that there should be a point bonus for kills- nothing huge, but something large enough to give people a little incentive. Also trendz when I get home I'll find my kpg spreadsheet from a few months back so we can have some basis for comparison. otherwise feel free to try to search through the forum from february, hah. |
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trendz wrote
at 3:46 PM, Monday October 25, 2010 EDT bullies over bitches
I like it monte. |
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jurgen wrote
at 3:47 PM, Monday October 25, 2010 EDT too lazy to check atm but I am sure I proposed a kdice spinoff with extra dice refills for every kill in a game
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jurgen wrote
at 4:25 PM, Monday October 25, 2010 EDT another way to get the 3 improvements Monte mentioned is an automatic resign of 7th at round 5 or something and 6th at round 10, etc. Weaker players will have to be more agressive to stay in
This system is also exploitable and it's hard to come up with a perfect way to identify the weakest player that is still alive: avg dom,#lands or #dice over the entire game, over the last 3 turns,... All I know is , I would love to try this type of autodeath game |