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Fatman_x takes the 2010 TAZD; computation of complete standings in progress.
Posted By: skrumgaer at 6:51 PM, Saturday January 1, 2011 EST
Here are Fatman_x's final stats:

1631 22% 16% 13% 12% 10% 11% 11% 22535 Fatman_x

Olkainry38 did not play any additional games after Dec 21.

Here were the two leaders on Dec 21:

1591 22% 16% 13% 13% 10% 11% 11% 21975 Fatman_x
0894 22% 20% 16% 13% 11% 08% 07% 21798 olkainry38



The November scores are below. They were recomputed when I found I had been using the 2009 datum instead of the 2010 datum.

The Test Against Zero Datum (TAZD) is a weighted sum of the squares of the differences between a player's percentage profile and the profile of a typical player with a zero score, adjusted according to the square root of the number of games played. If you would like to enter the cumulative TAZD competition for 2010, reply to this thread in the account that you want to enter.

In 2010, the cumulative TAZD began in April, because some January, February, and March profiles had corrupted percentages.

A minimum of sixty regular games per month was required.

Entries show number of games, percentages, and player name.

A minimum of 540 regular games played was required to remain in the standings as of December 31.

Here are the end of November standings with the new datum.

0815 22% 20% 16% 13% 11% 09% 07% 20192 olkainry38
1324 22% 16% 13% 13% 10% 13% 11% 19645 Fatman_x
0886 21% 18% 18% 13% 11% 08% 07% 19382 the full monte
1612 15% 19% 16% 14% 14% 11% 07% 17412 Xar
2297 18% 15% 14% 15% 13% 13% 10% 17190 Fonias
1282 19% 15% 14% 14% 13% 13% 09% 14698 ProxyCheater
1089 19% 16% 12% 15% 13% 12% 09% 14359 ZIGIBOOM
1817 16% 18% 12% 10% 11% 13% 16% 14038 cool g
0731 18% 22% 12% 10% 08% 11% 16% 14010 leeroy jenkins
1810 19% 14% 12% 12% 13% 15% 12% 13270 caesar-blue
2990 13% 11% 11% 08% 09% 10% 34% 12928 noamlang1
0519 21% 15% 18% 11% 12% 08% 12% 12080 chaiNblade
1597 19% 14% 09% 09% 10% 13% 24% 11916 greekboi
0769 22% 14% 09% 13% 13% 13% 14% 11355 dasfury
1054 18% 14% 13% 13% 12% 11% 15% 09627 yellowfin
0698 17% 15% 10% 13% 14% 14% 13% 06707 speciale528
0662 17% 14% 12% 12% 13% 13% 15% 06340 AlexBallDrop
1122 11% 15% 15% 14% 11% 12% 18% 05785 pooch723
1625 16% 12% 11% 10% 12% 15% 22% 06512 kendawg
0613 14% 11% 17% 11% 11% 15% 16% 04945 vIRGI



« First ‹ Previous Replies 161 - 170 of 234 Next › Last »
skrumgaer wrote
at 8:21 AM, Monday January 10, 2011 EST
Why so hard on the poor monkey? He gets trained to sit in games and lag out and he earns a TAZD. Then you make him have to learn an extra step of having to pounce on that flag box and you don't want to give him a higher TAZD?

People play a game in a particular way if they want to. If the will is there, people will develop skills to facilitate that will. Who are you to judge what wills are good and what wills are bad?
Vermont wrote
at 11:28 AM, Monday January 10, 2011 EST
That monkey is skilled at manipulating the tazd and not at being a good kdice player.

Perhaps you will finally acknowledge that a high tazd score is not tied to kdice skill?
kakku man wrote
at 12:47 PM, Monday January 10, 2011 EST
talking about monkeys.
can you spot the monkey in this pic? :D

http://i54.tinypic.com/15h9h4.png
superxchloe wrote
at 1:41 PM, Monday January 10, 2011 EST
Clicking a box at the very beginning of a game can in no way be tied to game skill- you didn't play. If you don't play, you have no measurable game skills. Someone with no measurable game skills should not kick the crap out of everyone else who is competing in a supposed "measure of positive skill."
skrumgaer wrote
at 2:36 PM, Monday January 10, 2011 EST
Chloe:

"No measurable games skills" will have a percentage profile of 00 00 00 04 23 25 48. This profile will not "kick the crap out of" anything.
superxchloe wrote
at 3:54 PM, Monday January 10, 2011 EST
So clicking a check box to quit before playing is now a measurable game skill?
skrumgaer wrote
at 4:08 PM, Monday January 10, 2011 EST
It always has been. Just not a very interesting game. That's why nobody does it.
skrumgaer wrote
at 4:14 PM, Monday January 10, 2011 EST
If you want a more in depth answer, here is this: kdice is an apparatus that can be used for play. It can be used for play in different ways. Just as a deck of cards can be used to play contract bridge, or slapjack. The skill for slapjack is of a different kind than the skill for bridge. But it is a skill, and can be measured. You don't compare the numbers used to measure slapjack and bridge because the skills are different. So you don't compare the numbers for "positive" kdice skills and "negative" because the skills are different.
Vermont wrote
at 6:37 PM, Monday January 10, 2011 EST
You are having to twist your argument so far that you can't even understand why that is a terrible analogy.

Bridge and slapjack are different games, with different rules, played with the same tool, a deck of cards. You can't use their differences to say you can't compare results in kdice - that makes no sense.

I had other things written, but if you don't get it yet, you just won't. It's fairly obvious you'd rather make any bad argument that simply admit you are wrong in any way, shape, or form.

No one is saying everything is wrong about the tazd, merely that it's not actually a measure of skill; instead, it is a measure of deviation from a norm. Please, why on God's green earth, don't you understand that?
skrumgaer wrote
at 7:05 PM, Monday January 10, 2011 EST
Kdice is a tool. It can be used to play a game called "vflag". People can make up different "rules" for the game of "vflag", as you have done with your rule#1, rule#2, and rule#3.

"Skill" for vflagging will show up in the TAZD. It may also show up in the net dom, which may also be an indicator of wimpiness.

Another game that can be created from the kdice apparatus is called "rolloff". Not a lot of skill in this one, except maybe in not refusing to play so you don't get killed.

Two "games", different levels of skill, same kdice apparatus.

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