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Talking
mr Kreuzfeld wrote
at 12:07 PM, Tuesday March 4, 2008 EST
could not find any stratigytips on this. but general rule is talk, at least when talked to.

if you are planning to fight for second, tell it to the leader.
scenario : three players at A:12, B:8 and C:9 fullstacked terretories.
leader has a good lead, but aren't usually that comfortable.

player B says, I am going to flag, going for second.
player C is silent. (but planning on fighting for 2nd)

most cases leader will attack player C to preemptive strike him, instead of letting him fight for second.

PART 2:
whenever you are flagging, tellit in the chat:
PLAYER: flagging for 3rd.

do this for two reasons;
people are often more concerned with keeping an eye on the chat than the acctual place the flag comes up.

second reason;
there will often be a lagg in the system preventing the flag to go through, I once had to press the flagbutton 5 times before it wnt through it is easy to just flag and then assume it goes through.

15 people think this is a good idea




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HanseHase wrote
at 4:39 AM, Friday October 31, 2008 EDT
always ...

leoman90 wrote
at 5:22 AM, Friday October 31, 2008 EDT
gfgf
leoman90 wrote
at 5:23 AM, Friday October 31, 2008 EDT
yfuufy
Toonbug wrote
at 6:20 AM, Wednesday November 5, 2008 EST
If it's intended to be a part of the competitive structure, the chat box needs to be moved to the side of the map...too much hassle to scroll my tiny laptop screen back and forth just to respond to an antagonist or pleading meme. Don't actions speak louder than chat?
mr Kreuzfeld wrote
at 8:48 AM, Tuesday February 15, 2011 EST
no, chat > actions.

with chat you can make a stab look like a non stab, you can get players to kill other players, you can keep other players from attacking you, you can get players to flag to you, you can make players feel guilty about what they are doing to you.
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