Level 83
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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captainLAGER

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This player has 1 contributions to the community
 

Recognized on 2:30 PM, Monday July 11, 2011 EDT by jurgen
A well deserved contributor badge for creating a gallery of all 5k, 2k, 500 tables with stats and direct links to all the available tables.

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Well, didnt accept flag. U have written so much bout flag and still u ignore the flagging system
warior era on Wednesday August 25, 2010
Common misconceptions about the current flagging system. I've noticed that a good deal of the frustration with the game and with other players is consistently due to misunderstandings of the flagging system. This becomes pretty evident when you take a look at players' review pages and a large majority of the negative, and even positive comments, deal with flagging. The initial flagging system was introduced solely as a way to help the game end faster. It was a simple checkbox, not related to place. When all players other than the one in first checked this box the game would end and each player would receive place based on their current position. Incidentally, this system led to 'ninja flagging,' where a player would wait for everyone else to have their flag up and then quickly over-expand and then flag themselves, ending the game. They would then finish much higher than they should have otherwise. This led to some fun games as people would watch and try to respond, but it also cause some frustration. Anyone who uses 'ninja flagging' in regards to the current system is using the term incorrectly. I bring this up because the current flagging system was introduced specifically to address the ninja flagging 'problem.' Some players that play in both systems find the old system preferable, some do not. To each their own; I don't think Ryan will be changing it back anytime soon. The issue we have now is that flags are grossly misunderstood. You see people all the time expecting that when their flag is up they will not be attacked and thus they feel you did not "honor" or "respect" their flag if you attack them. This completely erroneous assumption has lead to a great deal of complaining, frustration, and negative review leaving. Here are the flagging facts: 1. If you flag to someone, they have the complete right to still attack you, and often should. There is nothing 'dishonorable' about it. They may need to expand to fight for a higher position and your flag should not stop them from expanding to do so. They may want to earn more dom points - it is their right to do so as they have clearly earned a stronger position. Flags are ONLY there to help the game end faster; they are not magic invincibility potions to protect you when you otherwise should die. 2. People who over-expand and then throw up a flag should frequently be attacked. Just because you put up a flag does not mean that you can foolishly over-expand and leave little stacks lying about and expect to keep them. Again, a flag is not a magic invincibility potion that protects you from attack - it's just there to help the game end faster. You'll often see people over expand recklessly throw up a flag and have it 'respected' and thus earning a position higher than they should have gotten. Good strategy on their part if they think they can get away with it, but poor form on the other players' part to let them do so. Keep in mind that that over-expanding player is taking dominance points away from the other players when they do this as well; frequently from the person who is in the best position to take their smaller stacks. 3. An early flag is essentially a truce offer. If a player verbally flags in round two, it's a safe assumption that those two players are effectively truced and will not be hindering each other's play. The other players on the board need to actively counter this or will almost always end up losing to these two players. This is not very different from being observant and countering two players who says things like "I'm cool" or "how about we be friendly." If you don't fight this behavior when possible, those players will win. You will see some people that ignore or even purposefully attack early verbal flags. This is a reasonable solution to this problem. They're probably flagging early because they are weak, so take the land and dominance points if you are in a position to do so. In review: Flagging Rule #1 - Flagging to someone does not mean they cannot and often should not attack you. Flagging Rule #2 - Players who recklessly over-expand and then flag for defense should often be attacked. Flagging Rule #3 - An early verbal flag is often an effective truce offer. I will state the most important part again: flagging was only introduced to help the game end faster. Your flag DOES NOT prevent you from being attacked - it is not what it was designed to do.
waveM on Saturday August 14, 2010
mm
DUIKBRIL on Thursday August 12, 2010
dont resptect flags, i help him, sacriface and he kill me backstabber
hxn on Monday July 26, 2010
let me know what you want for your 15th birthday.
baumann on Saturday July 24, 2010
fucking player not fair, dont trust him
sirocco on Friday July 16, 2010
"captainLAGER: yel i guess we should kill red first." Unfortunately I was red and I immediately flagged to yellow and then proceeded to mercilessly hunt the great while whale all across the entire board until he was groveling, sniveling sad sack of potatoes, begging for mercy. A mercy that would not come. You're the cap'n? I'm fucking Ahab, bitch!
riskbreaker on Tuesday July 13, 2010
ANUS
bhubbha on Wednesday June 16, 2010
I think PGE is unfair. I didn't do anything wrong.
Yetihenry on Friday June 4, 2010
wow, this guy does anything for POINTS
Liathan on Sunday May 23, 2010
KDice - Multiplayer Dice War
KDice is a multiplayer strategy online game played in monthly competitions. It's like Risk. The goal is to win every territory on the map.
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