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Urbi et Orbi

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Replies 1 - 10 of 11 Next › Last »
Urbi et Orbi wrote
at 11:22 PM, Monday October 13, 2014 EDT
Urbi et Orbi's turn
IAlwaysAttack1st defended 6v8, 22 to 27, (4,5,3,3,5,2 to 2,6,3,1,2,5,3,5)
IAlwaysAttack1st defeated 8v8, 44 to 31, (6,6,6,5,5,5,5,6 to 5,2,6,3,6,3,4,2)
IAlwaysAttack1st defeated 7v8, 23 to 20, (2,1,5,5,1,4,5 to 1,3,3,2,2,3,1,5)
IAlwaysAttack1st defeated 6v8, 31 to 19, (6,5,5,6,5,4 to 3,1,2,1,3,2,5,2)
IAlwaysAttack1st defeated 5v8, 26 to 25, (6,6,6,3,5 to 1,3,4,4,2,4,4,3)
IAlwaysAttack1st defended 4v8, 16 to 27, (3,5,3,5 to 6,5,2,4,2,3,2,3)
Urbi et Orbi wrote
at 1:48 PM, Sunday October 12, 2014 EDT
Common misconceptions about the current flagging system. ... An early flag is essentially a truce offer. ... If you don't fight this behavior when possible, those players will win. You will see some people that ignore or even purposefully attack early verbal flags. This is a reasonable solution to this problem.
Urbi et Orbi wrote
at 1:47 PM, Sunday October 12, 2014 EDT
Common misconceptions about the current flagging system. ... An early flag is essentially a truce offer. If a player verbally flags in round two, it's a safe assumption that those two players are effectively truced and will not be hindering each other's play. The other players on the board need to actively counter this or will almost always end up losing to these two players. This is not very different from being observant and countering two players who says things like "I'm cool" or "how about we be friendly." If you don't fight this behavior when possible, those players will win. You will see some people that ignore or even purposefully attack early verbal flags. This is a reasonable solution to this problem. They're probably flagging early because they are weak, so take the land and dominance points if you are in a position to do so.
Urbi et Orbi wrote
at 1:46 PM, Sunday October 12, 2014 EDT
Common misconceptions about the current flagging system. ... An early flag is essentially a truce offer. If a player verbally flags in round two, it's a safe assumption that those two players are effectively truced and will not be hindering each other's play. The other players on the board need to actively counter this or will almost always end up losing to these two players. This is not very different from being observant and countering two players who says things like "I'm cool" or "how about we be friendly." If you don't fight this behavior when possible, those players will win. You will see some people that ignore or even purposefully attack early verbal flags. This is a reasonable solution to this problem. They're probably flagging early because they are weak, so take the land and dominance points if you are in a position to do so.
Urbi et Orbi wrote
at 1:12 AM, Sunday September 21, 2014 EDT
Urbi et Orbi's turn
timquick defended 8v4, 19 to 20, (1,2,1,3,2,2,4,4 to 5,4,6,5)
Urbi et Orbi wrote
at 1:12 AM, Sunday September 21, 2014 EDT
Urbi et Orbi's turn
timquick defended 8v4, 19 to 20, (1,2,1,3,2,2,4,4 to 5,4,6,5)
Urbi et Orbi wrote
at 1:12 AM, Sunday September 21, 2014 EDT
Urbi et Orbi's turn
timquick defended 8v4, 19 to 20, (1,2,1,3,2,2,4,4 to 5,4,6,5)
Urbi et Orbi wrote
at 1:12 AM, Sunday September 21, 2014 EDT
Urbi et Orbi's turn
timquick defended 8v4, 19 to 20, (1,2,1,3,2,2,4,4 to 5,4,6,5)
Urbi et Orbi wrote
at 1:12 AM, Sunday September 21, 2014 EDT
Urbi et Orbi's turn
timquick defended 8v4, 19 to 20, (1,2,1,3,2,2,4,4 to 5,4,6,5)
Urbi et Orbi wrote
at 1:12 AM, Sunday September 21, 2014 EDT
Urbi et Orbi's turn
timquick defended 8v4, 19 to 20, (1,2,1,3,2,2,4,4 to 5,4,6,5)
KDice - Multiplayer Dice War
KDice is a multiplayer strategy online game played in monthly competitions. It's like Risk. The goal is to win every territory on the map.
CREATED BY RYAN © 2006
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