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Have the attacker win in a tie. Otherwise, luck prevails over strategy in close games in the end.
aliaiactasunt wrote
at 3:48 PM, Friday December 22, 2006 EST |
0 people think this is a good idea
aliaiactasunt wrote
at 4:20 PM, Friday December 22, 2006 EST yes. That will make the game generally faster! And less sitting in corners... And getting rid of defeated ppl with 1/2 terrs faster! Like it!
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no Wolf wrote
at 3:13 AM, Friday December 29, 2006 EST ...
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no Wolf wrote
at 3:13 AM, Friday December 29, 2006 EST Why?
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Improv42 wrote
at 3:14 AM, Friday December 29, 2006 EST The attacker should not be penalized for a tie. Both sides should lose half their dice, rounded down. Either that or a tie = loss for both sides, which are reduced to one die, or some other effect that does NOT penalize the attacker. A tie should be exactly that, a tie.
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Improv42 wrote
at 3:18 AM, Friday December 29, 2006 EST As it is now, the attacker is penalized for a tie, and that's not what a tie is. It might also shorten 8v8 cold war battles.
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p0ckets wrote
at 3:21 AM, Friday December 29, 2006 EST Bad idea, attacker already has advantage if you look at expected number of dice lost since defender is risking all his dice (up to 8) but attacker is only risking all but one (up to 7).
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no Wolf wrote
at 4:00 AM, Friday December 29, 2006 EST I know what you meant. I asked why.
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MadWylli wrote
at 6:42 AM, Friday December 29, 2006 EST i like p0ckets economic view of the matter.
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Lyoko is Cool wrote
at 9:22 AM, Friday December 29, 2006 EST Have you ever played RISK? When you roll the dice in RISK and tie, your attackers die.
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fuzzycat wrote
at 1:17 PM, Friday December 29, 2006 EST its just because some kiddies play the game far to aggressive than is strategically good for them. Then they complain that the rules should be changes so that a real aggressive gameplay should do well.
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