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suggested change of distribution algorithm
Ryan wrote
at 1:24 PM, Friday December 29, 2006 EST
Currently dice are distributed randomly over your territories. The effect of this is that on average fuller territories get as many dice as empty territories. This makes the probability of fuller territories becoming full higher than less full territories.

The strategy that comes out of this effect is to wait with a full territory until its maxed and then move one by one most likely always getting filled up each turn.

The reason this is bad is because if someone gets a large stack at the begining they have quite a bit more power than players with even stacks. This is a lot of power due to the random algorithm.

THE SUGGESTED CHANGE:
Instead of distributing dice one by one to a random territory number the algorithm should randomly distribute to an available dice spot. So if a territory only has one dice it has 7 available spots. If a territory has 7 dice it has one available spot. The less full territory is 7 times more likely to get a dice. When it gets one it is 6 times more likely...etc.

The effect of this is that on average dice will even out across your territories. Its important to note that the distribution is still random.

This change I believe would make a fairer game and I'm posting here to get some feedback first.

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TheGreenVole wrote
at 4:58 PM, Friday December 29, 2006 EST
Problem A) Score raising, where 2 people raise their scores by continually attacking back and forth.

Problem B)Nobody would ever use the flags, and games would take FOREVER to finish out to the last drop.
TheGrid wrote
at 5:03 PM, Friday December 29, 2006 EST
TheGreenVole, as already has been explained. The points are only for ranking places, the number of score you gets is still determined only by your place and the scores of other players, not by the "highness" of the points themselves. This also gives no ground to the "issue" with the flag, it are ranks that count at the end. Not points.
no Wolf wrote
at 5:19 PM, Friday December 29, 2006 EST
What, I'm the last one left who doesn't care about the people sitting in a corner? Feh. We're redefining the word second as a feel-good mmeasure.



I do like the idea of the maximum number of dice (the word 'dices' is a form of the verb 'to dice', which is to cut into small cubes) being 16.

no Wolf wrote
at 5:20 PM, Friday December 29, 2006 EST
If, that is, we increase max surplus to at least 64.
Krasen wrote
at 7:54 PM, Friday December 29, 2006 EST
ok, so i very like how the game works in this moment!
please dont make this think with 12, 16 or 24 dice piles...
and yeah, i hate the 8v8 end game
if one guy is sitting in a corner the whole game its not fair but is more real that way, why we should mess with him and change the idea.
KimJongIl wrote
at 8:15 PM, Friday December 29, 2006 EST
"a) why not use your own "ideas" section"

NOT EVERYBODY CHECK IDEAS. HIS IDEAS OF IMMEDIATE IMPORTANCE, HE CAN IMPLEMENT THEM.

THESE IDEAS SOUND LIKE THEY CREATE COMPLETE STRATEGY SHAKEUP. I LOVE THEM.
paperhat wrote
at 8:32 PM, Friday December 29, 2006 EST
I think these two changes should be addressed separately. If they are implemented at the same time, and game play changes for the worse, we won't know which to blame.

Also, allow me to be the first to say that I kind of like the 8x8 end game. But I am also intrigued by the idea of a 16 max.
Ryan wrote
at 10:23 PM, Friday December 29, 2006 EST
I'll play with these ideas on a test server first.

There are three ideas in this post:
1) change of distribution algorithm for starting distribution to make it more even

2) increase territory maximum to 16 to reduce the luck driven and sometimes tedious 8x8 end game

3) rating change based on performance measured by attack wins - losses/2 making it unprofitable to sit with one territory.

Number 1 is easy and shouldn't need much testing. 2 and 3 should be tested together since max 16 makes the sitting problem worse and #3 handles the sitting problem.
no Wolf wrote
at 10:49 PM, Friday December 29, 2006 EST
Aww...I only get 16 dice if this silly point stuff happens?
Ryan wrote
at 11:02 PM, Friday December 29, 2006 EST
the "silly point stuff" fixes the sitting problem which you were concerned with earlier
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