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Would you use this UI instead?
Ryan wrote
at 8:42 PM, Wednesday April 1, 2015 EDT
http://kdice.com/kdice3/

If not, whats missing?

Replies 1 - 10 of 42 Next › Last »
doodly wrote
at 12:02 AM, Thursday April 2, 2015 EDT
my sunglasses
doodly wrote
at 12:10 AM, Thursday April 2, 2015 EDT
But seriously, the current UI ain't pretty, but it's elegant in how everything you need is visible and in easy reach. White background and muted colors aren't tiring, so you can play for hours. (Come to think of it, maybe you should make it reversed and neon. My productivity would improve.) If you're gonna add anything, build in Deadcode's tools. They make the game much better.
Slinus wrote
at 1:37 AM, Thursday April 2, 2015 EDT
No way.

Looks like one of these mobile/tablet application layouts, everything has to be squeezed on a small window.
Please don't.
superxchloe wrote
at 12:03 PM, Thursday April 2, 2015 EDT
on a mobile device, yes. On desktop, no.

- the typefaces aren't consistent and that is minorly bothersome
- on a mobile device, I'd probably appreciate the "find a seat" button being very easily accessible
- was brown really supposed to be orange all this time, or is that a change? (this is just curiosity)
- red in game doesn't match red in the roll log and chat
- the numbers of dice people have are missing
- the number of points you get is missing (which is important because dom)
- a link to the forum maybe? though I'd be less likely to use that on mobile
- the friends list is really nice tbh and I'd miss it
jurgen wrote
at 4:43 PM, Thursday April 2, 2015 EDT
I agree with most what Chloe said, this is only suitable for small screens like phones.

I did a quick (and bad) photoshop to visualise some of the things I wanted to suggest below:

http://imgur.com/bBEK8Gu

- VERY IMPORTANT: use as much space as possible for the map area (this is where the action is, people need to be able to click their lands well)

-for that reason I would rearrange where the player info goes (all to the far left for example)

- definitely squeeze in total dice/lands + dice reserves as this is essential info

- your virtual point win/loss should be visualised too. maybe a graphical representation would be doable (a bar going from max points to min points , green for postive and red for negative, and show with a line where you are on that bar)

- move chatbox, and game event box to the right of the map area. you can limit the event box to a few lines imo

- put a character limit on the chatbox so only messages that fit on one line of the chatbox are allowed. If someone tries to go longer just autosend message to chatbox and let the person continue typing a second line if he keeps typing.

- add a few buttons with common things to say (flag, ok, yes, no, etc). Kdice is a game where chat is important for strategy but on a phone, playing and chatting will be harder to combine so a few clickable buttons will be cool (it was used in the recently made kdice script). Ideally you should also be able to click the player colours after clicking the "flag" button so you could quickly send flag red without actually having to type.

-optional: for people with really thick fingers or let's just call it people with really small screens, you could create a doublecheck feature. If people toggle doublecheck feature on, it would mean they would have to confirm their actions by hitting an easy to hit confirm button outside of the map area.

for example:

1) click attacking land
2) click confirm that the highlighted land is correct
3) click land to attack (it highlights)
4) oops, i missclicked
5) I don't click confirm but click the correct land
6) I click confirm

You have x seconds to confirm. When the timer runs out, it's assumed the move you selected is correct

-optional: create an option to visualise dice stacks or not (in that case, just put the number of dice). This way, players with smaller screens can better evaluate the map although removing dice dice loses some of the k"dice" feeling
jurgen wrote
at 4:46 PM, Thursday April 2, 2015 EDT
oops, pretty long, but I guess that as an advisor I'm allowed a bit longer posts :P
Gurgi wrote
at 4:53 PM, Thursday April 2, 2015 EDT
tl;dr
{A}Monkey SLayer wrote
at 8:54 PM, Thursday April 2, 2015 EDT
April fools.
NardSausage wrote
at 9:00 PM, Friday April 3, 2015 EDT
I'd look at a drawer on the left or right for the table selection/settings and the other off screen bits. The info that is in those screens would fit in those dimension a little more compactly

I'll work up a mock in a bit - i've mocked out some layouts for some of the player card bits that might be helpful too.
DoobiusMalcor wrote
at 9:22 PM, Friday April 3, 2015 EDT
I haven't looked. But if it's an idea that came after ~2007 it's probably not a good one.
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