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Roll-off protocol modification
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fuzzymcfuzz wrote
at 3:59 PM, Thursday March 27, 2014 EDT
For better or for worse, roll-offs have become, for the most part, the default mechanism for settling end-play rank. In the cases of O or 100 tables, it's an expedient way of settling things, and works well enough. On higher tables, however, it can often be a lame way of ending the game. That is, after spending 15 minutes playing a game, weighing odds, planning moves, building a base, etc, no one wants to lose it all with a roll of 18.
So, to at least reduce variance in deciding the outcome, I have tried out a two other ways of rolling for rank, each of which have been fairly well received by the players who participated. They both involve rolling 3 times (and therefore most practical for 1/2 rolls). In the first case, the players take turns rolling. All three rolls count, and the winner of two rolls out of the three (if the third is necessary) is the winner. In the second case, each player rolls three times, but only the highest roll counts towards the outcome. |
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Skyler wrote
at 3:54 AM, Saturday March 29, 2014 EDT I agree with Fuzz.
Even though it may seem boring with a roll-off, it has become a big part of the game and is a quick way to end a game and quickly start a new one. Me and fuzz tried to 3way roll-off and it was actually a fun and renewed way to decide the game. I guess you do as you please either way |
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fuzzymcfuzz wrote
at 3:32 PM, Saturday March 29, 2014 EDT as skyler says, I didn't write this post to impose a new roll off method on all players. Just pointed out a few ideas that arose out of boredom, and not only worked well, but provided some side entertainment. But in the end it's up to the rollers to agree on what they want to do. If they want to play with their prey like Gurgi (lol) that's fine, if they want just one roll that's fine too.
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hisandherpes wrote
at 12:26 AM, Saturday April 12, 2014 EDT Or you could do what I do and just attack both players once per turn when I'm in first place. Whoever loses all their dice first is the loser. No one ever complains when I implement this.
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leeeroy jenkins wrote
at 10:06 PM, Wednesday April 16, 2014 EDT it's still 50/50. Your solution doesn't "reduce variance" and changes nothing, except perhaps the perception a player has about the rolloff (I got screwed over in 1 roll/I was a little more consistently unlucky).
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