Forum
Roll-off protocol modification
|
fuzzymcfuzz wrote
at 3:59 PM, Thursday March 27, 2014 EDT
For better or for worse, roll-offs have become, for the most part, the default mechanism for settling end-play rank. In the cases of O or 100 tables, it's an expedient way of settling things, and works well enough. On higher tables, however, it can often be a lame way of ending the game. That is, after spending 15 minutes playing a game, weighing odds, planning moves, building a base, etc, no one wants to lose it all with a roll of 18.
So, to at least reduce variance in deciding the outcome, I have tried out a two other ways of rolling for rank, each of which have been fairly well received by the players who participated. They both involve rolling 3 times (and therefore most practical for 1/2 rolls). In the first case, the players take turns rolling. All three rolls count, and the winner of two rolls out of the three (if the third is necessary) is the winner. In the second case, each player rolls three times, but only the highest roll counts towards the outcome. |
|
JudasIscariot wrote
at 4:18 PM, Thursday March 27, 2014 EDT How is someone going to be more/less lucky over 3 rolls?
|
|
fuzzymcfuzz wrote
at 4:52 PM, Thursday March 27, 2014 EDT It doesn't imply increased or decreased luck. It just means that unusually unlucky rolls can be absorbed and neutralized.
|
|
jurgen wrote
at 5:52 PM, Thursday March 27, 2014 EDT roll offs are not an exciting part of the game and in fact lame 1/2 truces ruin a lot of potentially fun games
the big advantage of roll offs is that they are quick and simple (if both agree first and this doesn't end up in a stupid discussion if a roll counted or not) you can even negotiate a bonus in case one player has an advantage people on higher tables are creative: imagine someone winning one roll with a 15 difference and losing two with only a margin of 2 or 3. Or what if one roll wins and you have 2 ties. Too much room for interpretation unless you just say that both highest rolls in 3 rolls count |
|
Gurgi wrote
at 1:34 AM, Friday March 28, 2014 EDT lets be real here for a second
a roll off is just the thing you offer the poor smuck so he thinks he has a chance of getting first. naturally, if you lose it, you stab him |
|
Smoke Two Joints wrote
at 1:57 AM, Friday March 28, 2014 EDT The solution to your problem Jurgen would be to have the total amount from all 3 rolls be calculated against each other.
|
|
Louis Cypher wrote
at 4:18 AM, Friday March 28, 2014 EDT The sum of 3 rolls would change it at times (though 3*13 < 40 still.... you can beat 3 average LC-rolls with one good roll...) and would be easy to calculate.
However, what's this stuff of weighing odds, planning moves, building bases - on higher tables you have built your team before seating and you and your friends bash the others using skype or alike to coordinate. Won't take 15 minutes for an average game, would it? Damn - this would be great if I'd be in... ;-) |
|
jurgen wrote
at 4:56 AM, Friday March 28, 2014 EDT I hereby retract yohann2008 out of my TV show team with unhealthy tunnel-vision Kdicers and I'm replacing him with Louis
|
|
JudasIscariot wrote
at 6:25 AM, Friday March 28, 2014 EDT You have a 50% chance of winning over 1 roll and 50% chance of winning over 3 rolls.
|
|
John Milton wrote
at 7:37 AM, Friday March 28, 2014 EDT Ey Jurgen - which yohann, or am I able to replace all of them? :-))
|
|
skrumgaer wrote
at 11:38 AM, Friday March 28, 2014 EDT I suggest one rolloff each turn, but not against each other but against any vflagger.
|