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The full monte and Shevar lead in mid-August TAZD.
skrumgaer wrote
at 11:18 AM, Monday August 16, 2010 EDT
The TAZD is explained on my Wall. At least 35 regular games played in the month is required to qualify for the TAZD.

TAZD Player
11560 the full monte
10223 Shevar
8869 Fatman_x
8367 Optical
8258 segamatic
8095 Gauntlet15
8069 kostur
7692 ourbee1985
7442 kolof
7435 nexon
7339 Mitsi the cat
7251 One Cup
7210 fgfx
6939 BAMMBI
6916 Panpil
6812 cool g
6799 espyy
6634 Gurgi
6467 leeeroy jenkins
6451 DoubleDogDareYa
6392 Rowdyazell
6341 look-ic
6312 skylancer
6209 PeaceDog
6148 Mustang
6087 rocka09
6053 Noob Slayer
6042 tommy walker
6012 kdiceplaya!
5945 Solimyr
5776 Straffestof
5683 .3rdbase.
5539 stinkydude
5441 Vermont
5383 Zosod
5327 HadjiMurad
5246 Jily
5214 jokerswild91
5198 GreekScrbbles
5156 pizza_the_hutt
5152 Drucifer85
5035 avifer
5030 ffbsensei
4985 barmat
4867 Loobee
4863 crystal4444
4838 Dex Dexter
4834 Fonias
4632 AlexBallDrop
4606 Sensei_Mata
4604 Donald Krunk
4547 novajlija
4513 Redge100
4471 70PriestJubie
4447 EddyB
4412 Dauphin
4387 t1n
4384 stakaboo
4382 zaxxon
4292 StopHammerTime
4219 orland
4120 kalande
4090 greekboi
4074 XzibitX
4069 rmc
4043 ManOMan
4034 Jitterbug
4033 droppinSCIENCE
3947 noamlang1
3935 Lukazz
3782 aismo
3724 TheONLYprophet
3721 ziada
3573 Az_Balu
3562 phuze
3471 pacode
3369 Kdice_CPR
3368 ModHat_Sam
3244 REMCO
3232 EInegro
3100 CaptainFantastic
3058 crabface
3026 demos70
2908 MadHat_Sam
2906 NO_CHAT
2603 jurgen
2582 DJohnson
2402 vashthestabde
2192 Grisu
1964 THRILLHO
1768 CriticalDog

Replies 1 - 10 of 32 Next › Last »
Vermont wrote
at 12:29 PM, Monday August 16, 2010 EDT
Since this stat merely measures variation from the norm, and has nothing to do with actual skill, why are we still promoting it?

Granted, we all like to win stuff (I'm about ~35th, not that bad...I just need to play more games evidently) but can't we use one of the other stats?

Perhaps one that doesn't rank 0% firsts the same as 28% firsts? Or one that doesn't rank 20% firsts as just as beneficial as 20% sevenths? (I'm assuming you are using 14% as your norm for each place.)
the full monte wrote
at 12:48 PM, Monday August 16, 2010 EDT
verms, as much as chloe and i appreciate you trying to convince skrum about the weaknesses of tazd, i bet she finds it equally annoying that we have both posted at least twice explaining that the 14% norm is for TAPL, whereas TAZD does NOT use 14% norm, but the average of the worst 100 players. skrum has this detailed in one of his blog posts.

but even though i am apparently 1st this month, i agree that TAZD should be tweaked in such a way to reward positive deviation for 1st through 3rd and penalize positive deviation for 5th through 7th. or hell, make it reflect Ryan's definitions of 1st through 7th, so that 1st a superhigh positive reward for deviation, 3rd gets a tiny positive reward (like the +10 at every table level), and 7th gets a superlow. TAZD is a great base to start with, it just needs a tweak.
Vermont wrote
at 1:10 PM, Monday August 16, 2010 EDT
Honestly, regardless of the zero datum you pick, the calculation is still completely lousy as far as indicating skill. Have a super high % of 4ths (or 7ths)? Up goes your TAZD!

Have a really low percentage of 1sts? Up goes your TAZD!

Serves no real point.

(Assuming 14% makes the math simpler. The critiques are still true. The specific percentages are listed on skrum's wall.)
Vermont wrote
at 1:12 PM, Monday August 16, 2010 EDT
And monte, what you propose is basically exactly what I proposed in the previous tazd thread, which is what someone else proposed in the thread before that.

But since skrum is the only one with the patience/time/desire to do the math, we'll gladly take whatever he puts out there. (Thanks skrum, even if I am being a big pain.)
the full monte wrote
at 1:20 PM, Monday August 16, 2010 EDT
agreed verms. and thanks skrum. if i had the ability to code in a way that i could yank numbers off the internet (i.e. monthly leaderboards, then player stats), then i would love to help you out more than just typing in suggestions. :)
the reaI nix wrote
at 1:51 PM, Monday August 16, 2010 EDT
And I thought I was a nerd!
EInegro wrote
at 2:11 PM, Monday August 16, 2010 EDT
ahah nix
skrumgaer wrote
at 2:38 PM, Monday August 16, 2010 EDT
Vermont:

If variation from the norm is not accounted for by skill, what accounts for it?
skrumgaer wrote
at 2:44 PM, Monday August 16, 2010 EDT
monte:

I do have a stat that measures skill at a table, the convolution integral. Here are the players ranked by CI:

#DIV/0! Bombardier DS 65
1.00 happytoscrap
0.61 Shevar
0.47 Optical
0.43 Rowdyazell
0.43 the full monte
0.40 ourbee1985
0.38 Fatman_x
0.36 Gurgi
0.34 Gauntlet15
0.34 BAMMBI
0.34 Vermont
0.33 Straffestof
0.31 kolof
0.31 crystal4444
0.30 jokerswild91
0.29 leeeroy jenkins
0.28 GreekScrbbles
0.28 Panpil
0.28 Solimyr
0.27 DoubleDogDareYa
0.27 Dex Dexter
0.26 Iumentum
0.26 nexon
0.26 Zosod
0.25 Loobee
0.25 espyy
0.24 look-ic
0.24 PeaceDog
0.23 fgfx
0.23 tommy walker
0.22 segamatic
0.22 HadjiMurad
0.21 .3rdbase.
0.21 the reaI nix
0.21 kostur
0.21 cool g
0.20 Mustang
0.19 droppinSCIENCE
0.19 skylancer
0.18 rmc
0.17 Donald Krunk
0.17 ModHat_Sam
0.17 pizza_the_hutt
0.17 AlexBallDrop
0.17 Kdice_CPR
0.17 ffbsensei
0.17 Noob Slayer
0.17 Redge100
0.16 stinkydude
0.16 One Cup
0.15 kdiceplaya!
0.14 kalande
0.14 EddyB
0.14 Jily
0.14 Dauphin
0.14 barmat
0.13 StopHammerTime
0.13 Mitsi the cat
0.13 ManOMan
0.12 Drucifer85
0.12 avifer
0.12 70PriestJubie
0.12 Fonias
0.12 zaxxon
0.11 jurgen
0.11 t1n
0.10 franklyghost
0.10 NO_CHAT
0.10 XzibitX
0.09 Sensei_Mata
0.09 aismo
0.09 rocka09
0.08 Az_Balu
0.07 DJohnson
0.07 orland
0.07 novajlija
0.07 stakaboo
0.07 Jitterbug
0.07 greekboi
0.06 pacode
0.06 phuze
0.05 CaptainFantastic
0.04 crabface
0.03 demos70
0.02 ziada
0.02 REMCO
0.00 TheONLYprophet
0.00 EInegro
-0.01 CriticalDog
-0.02 THRILLHO
-0.05 Lukazz
-0.06 noamlang1
-0.10 Grisu
-0.11 natewoof
-0.13 MadHat_Sam
-0.15 vashthestabde
-0.21 PATTIE CAKES
-0.23 Kehoe
-0.26 bhp12345

Unfortunately, it does not account for average level of table. If we had total buy-in or buy-in per game **cough** we could put that in.

The weightings are for the old scoring. The weights are:

90 40 15 -10 -30-45 -60

the full monte wrote
at 2:44 PM, Monday August 16, 2010 EDT
skrum: POSITIVE variation from the norm for higher positions, and NEGATIVE variation from the norm for lower positions.

i think it was chloe that made the argument that the way TAZD is now, you are vehemently defending the idea that it takes massive amounts of skill to do the following 1 thousand times:

1) click sit in
2) wait for game to start
3) instantly flag 7th as soon as game starts

we all agree (except you) that this is the opposite of skill. yet TAZD rewards this play, because it simply rewards devation, and not just the correct deviation (100% 7ths should be penalized, not rewarded).

please tell me if you are not following this argument. cheers.
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