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The full monte and Shevar lead in mid-August TAZD.
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skrumgaer wrote
at 11:18 AM, Monday August 16, 2010 EDT
The TAZD is explained on my Wall. At least 35 regular games played in the month is required to qualify for the TAZD.
TAZD Player 11560 the full monte 10223 Shevar 8869 Fatman_x 8367 Optical 8258 segamatic 8095 Gauntlet15 8069 kostur 7692 ourbee1985 7442 kolof 7435 nexon 7339 Mitsi the cat 7251 One Cup 7210 fgfx 6939 BAMMBI 6916 Panpil 6812 cool g 6799 espyy 6634 Gurgi 6467 leeeroy jenkins 6451 DoubleDogDareYa 6392 Rowdyazell 6341 look-ic 6312 skylancer 6209 PeaceDog 6148 Mustang 6087 rocka09 6053 Noob Slayer 6042 tommy walker 6012 kdiceplaya! 5945 Solimyr 5776 Straffestof 5683 .3rdbase. 5539 stinkydude 5441 Vermont 5383 Zosod 5327 HadjiMurad 5246 Jily 5214 jokerswild91 5198 GreekScrbbles 5156 pizza_the_hutt 5152 Drucifer85 5035 avifer 5030 ffbsensei 4985 barmat 4867 Loobee 4863 crystal4444 4838 Dex Dexter 4834 Fonias 4632 AlexBallDrop 4606 Sensei_Mata 4604 Donald Krunk 4547 novajlija 4513 Redge100 4471 70PriestJubie 4447 EddyB 4412 Dauphin 4387 t1n 4384 stakaboo 4382 zaxxon 4292 StopHammerTime 4219 orland 4120 kalande 4090 greekboi 4074 XzibitX 4069 rmc 4043 ManOMan 4034 Jitterbug 4033 droppinSCIENCE 3947 noamlang1 3935 Lukazz 3782 aismo 3724 TheONLYprophet 3721 ziada 3573 Az_Balu 3562 phuze 3471 pacode 3369 Kdice_CPR 3368 ModHat_Sam 3244 REMCO 3232 EInegro 3100 CaptainFantastic 3058 crabface 3026 demos70 2908 MadHat_Sam 2906 NO_CHAT 2603 jurgen 2582 DJohnson 2402 vashthestabde 2192 Grisu 1964 THRILLHO 1768 CriticalDog |
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Vermont wrote
at 12:29 PM, Monday August 16, 2010 EDT Since this stat merely measures variation from the norm, and has nothing to do with actual skill, why are we still promoting it?
Granted, we all like to win stuff (I'm about ~35th, not that bad...I just need to play more games evidently) but can't we use one of the other stats? Perhaps one that doesn't rank 0% firsts the same as 28% firsts? Or one that doesn't rank 20% firsts as just as beneficial as 20% sevenths? (I'm assuming you are using 14% as your norm for each place.) |
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the full monte wrote
at 12:48 PM, Monday August 16, 2010 EDT verms, as much as chloe and i appreciate you trying to convince skrum about the weaknesses of tazd, i bet she finds it equally annoying that we have both posted at least twice explaining that the 14% norm is for TAPL, whereas TAZD does NOT use 14% norm, but the average of the worst 100 players. skrum has this detailed in one of his blog posts.
but even though i am apparently 1st this month, i agree that TAZD should be tweaked in such a way to reward positive deviation for 1st through 3rd and penalize positive deviation for 5th through 7th. or hell, make it reflect Ryan's definitions of 1st through 7th, so that 1st a superhigh positive reward for deviation, 3rd gets a tiny positive reward (like the +10 at every table level), and 7th gets a superlow. TAZD is a great base to start with, it just needs a tweak. |
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Vermont wrote
at 1:10 PM, Monday August 16, 2010 EDT Honestly, regardless of the zero datum you pick, the calculation is still completely lousy as far as indicating skill. Have a super high % of 4ths (or 7ths)? Up goes your TAZD!
Have a really low percentage of 1sts? Up goes your TAZD! Serves no real point. (Assuming 14% makes the math simpler. The critiques are still true. The specific percentages are listed on skrum's wall.) |
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Vermont wrote
at 1:12 PM, Monday August 16, 2010 EDT And monte, what you propose is basically exactly what I proposed in the previous tazd thread, which is what someone else proposed in the thread before that.
But since skrum is the only one with the patience/time/desire to do the math, we'll gladly take whatever he puts out there. (Thanks skrum, even if I am being a big pain.) |
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the full monte wrote
at 1:20 PM, Monday August 16, 2010 EDT agreed verms. and thanks skrum. if i had the ability to code in a way that i could yank numbers off the internet (i.e. monthly leaderboards, then player stats), then i would love to help you out more than just typing in suggestions. :)
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the reaI nix wrote
at 1:51 PM, Monday August 16, 2010 EDT And I thought I was a nerd!
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EInegro wrote
at 2:11 PM, Monday August 16, 2010 EDT ahah nix
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skrumgaer wrote
at 2:38 PM, Monday August 16, 2010 EDT Vermont:
If variation from the norm is not accounted for by skill, what accounts for it? |
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skrumgaer wrote
at 2:44 PM, Monday August 16, 2010 EDT monte:
I do have a stat that measures skill at a table, the convolution integral. Here are the players ranked by CI: #DIV/0! Bombardier DS 65 1.00 happytoscrap 0.61 Shevar 0.47 Optical 0.43 Rowdyazell 0.43 the full monte 0.40 ourbee1985 0.38 Fatman_x 0.36 Gurgi 0.34 Gauntlet15 0.34 BAMMBI 0.34 Vermont 0.33 Straffestof 0.31 kolof 0.31 crystal4444 0.30 jokerswild91 0.29 leeeroy jenkins 0.28 GreekScrbbles 0.28 Panpil 0.28 Solimyr 0.27 DoubleDogDareYa 0.27 Dex Dexter 0.26 Iumentum 0.26 nexon 0.26 Zosod 0.25 Loobee 0.25 espyy 0.24 look-ic 0.24 PeaceDog 0.23 fgfx 0.23 tommy walker 0.22 segamatic 0.22 HadjiMurad 0.21 .3rdbase. 0.21 the reaI nix 0.21 kostur 0.21 cool g 0.20 Mustang 0.19 droppinSCIENCE 0.19 skylancer 0.18 rmc 0.17 Donald Krunk 0.17 ModHat_Sam 0.17 pizza_the_hutt 0.17 AlexBallDrop 0.17 Kdice_CPR 0.17 ffbsensei 0.17 Noob Slayer 0.17 Redge100 0.16 stinkydude 0.16 One Cup 0.15 kdiceplaya! 0.14 kalande 0.14 EddyB 0.14 Jily 0.14 Dauphin 0.14 barmat 0.13 StopHammerTime 0.13 Mitsi the cat 0.13 ManOMan 0.12 Drucifer85 0.12 avifer 0.12 70PriestJubie 0.12 Fonias 0.12 zaxxon 0.11 jurgen 0.11 t1n 0.10 franklyghost 0.10 NO_CHAT 0.10 XzibitX 0.09 Sensei_Mata 0.09 aismo 0.09 rocka09 0.08 Az_Balu 0.07 DJohnson 0.07 orland 0.07 novajlija 0.07 stakaboo 0.07 Jitterbug 0.07 greekboi 0.06 pacode 0.06 phuze 0.05 CaptainFantastic 0.04 crabface 0.03 demos70 0.02 ziada 0.02 REMCO 0.00 TheONLYprophet 0.00 EInegro -0.01 CriticalDog -0.02 THRILLHO -0.05 Lukazz -0.06 noamlang1 -0.10 Grisu -0.11 natewoof -0.13 MadHat_Sam -0.15 vashthestabde -0.21 PATTIE CAKES -0.23 Kehoe -0.26 bhp12345 Unfortunately, it does not account for average level of table. If we had total buy-in or buy-in per game **cough** we could put that in. The weightings are for the old scoring. The weights are: 90 40 15 -10 -30-45 -60 |
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the full monte wrote
at 2:44 PM, Monday August 16, 2010 EDT skrum: POSITIVE variation from the norm for higher positions, and NEGATIVE variation from the norm for lower positions.
i think it was chloe that made the argument that the way TAZD is now, you are vehemently defending the idea that it takes massive amounts of skill to do the following 1 thousand times: 1) click sit in 2) wait for game to start 3) instantly flag 7th as soon as game starts we all agree (except you) that this is the opposite of skill. yet TAZD rewards this play, because it simply rewards devation, and not just the correct deviation (100% 7ths should be penalized, not rewarded). please tell me if you are not following this argument. cheers. |