Forum
Setting up a Workable Rolloff Rule
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skrumgaer wrote
at 4:21 PM, Wednesday March 11, 2009 EDT
In a game I just played two players flagged for 4th but one had two bases, one of which was unreachable by the other player. The player with one base destroyed one of the bases of the other. The remaining base had only two territories. That player proposed a roll-off. But the other player had considerably more territories.
What to do? I think of two alternatives. 1. Each rolls once. This is disadvantageous to the player with more lands. 2. Smaller rolls all his lands. Other player rolls all his lands. Sum of rolls wins. Any comments (including been there done that)? |
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skrumgaer wrote
at 5:32 PM, Thursday March 12, 2009 EDT Kreuz,
If it is a rule that no rules are required, then the rule that no rules would be required would not be required, so if it is not required that there be a rule that no rules are required, are there rules that are required? |
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fcuku wrote
at 7:02 PM, Thursday March 12, 2009 EDT ugh, my brain melted when i read that
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mr Kreuzfeld wrote
at 8:23 PM, Thursday March 12, 2009 EDT ok, no rules requred. peeps will make the decicions as what THEY feel is fair.
my agument is that if we set down the rule o roll offs, people will start expecting them and if not granted, they will whine, PGE or just have a bad time to me it feels like setting up a rule creates more problems than is solves |
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integral wrote
at 3:55 PM, Monday July 21, 2014 EDT bump because roll offs suck.
and for fake int (which I'm pretty sure was me) |
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Dude111 wrote
at 4:49 PM, Monday July 21, 2014 EDT player who won the fight wins, unreachable fuck that guy
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dasfury wrote
at 8:11 AM, Tuesday July 22, 2014 EDT good bumb for chase's comment too
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