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Q & A Session with the Grun
Grunvagr wrote
at 2:53 PM, Wednesday January 2, 2008 EST
Grunvagr is taking questions on the new version of kdice. Ask away here, it can serve as a temporary FAQ in general.

Also, if you happen to have a weird bug happen, let it be known here. No sense starting multiple posts.

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Grunvagr wrote
at 4:41 PM, Wednesday January 2, 2008 EST
you know that saying about giving one hundred and ten percent effort? you my friend, have taken this way too seriously at what, a buck thirty-five?

=)

It will get looked at.
TommyR wrote
at 5:12 PM, Wednesday January 2, 2008 EST
If I understand how you're saying luck works, then couldn't you purposely tank your luck by attacking everything 2v8 in order to lose a lot of rolls?

That isn't bad luck, that's bad strategy.

I have a game that I had 54% luck, but the reason I placed 5th was because I lost two key rolls early on that I was favored 8v6 and 6v3. I don't think that's right.

Luck should show how many times you lost when favored, and won as the underdog.
Grunvagr wrote
at 5:21 PM, Wednesday January 2, 2008 EST
2v8's wont count against your luck because statistically, a 2v8 is supposed to lose.

Hope this clarifies things. And yes, it is possible to have good luck and go out 7th. For instance, you win your 5v4 (positive luck) but then get even restacks. Next turn people 4v3 you (a loss that is probable) and you lose everything.

Likewise, you can have bad luck and win games. For instance, you are in the later stages of a game and lose an 8v5, and an 8v4. Yet you have done enough over the game to be in such a huge advantage point that it doesnt matter and it only slows you down. Thus you can win a game with 45% luck or less, etc.

It will be an accurate display of longterm luck, though, which is the goal.
mrMichaels wrote
at 6:36 PM, Wednesday January 2, 2008 EST
Thanks for responding Grun.

I am not concerned with the syntax but rather the algorithm. If that doesn't make sense, the syntax is fine.

You have specified that luck is not affected by improbable losses but rather the rate of probable victory. Is that the percentage? The percentage of the time you win probable victories? Is the calculatation weighted? Is it more effected by losing when the probability of success is 70% than when it is 55%? Is the variance associated with larger numbers of dice considered in the calculation? How so?

If you cannot express the value of the statistic as a meaningful function of events in the game, there is no way for the user to analyze the statistic. I would really appreciate a specific description of how the statistic is calculated.

Thanks for the help.
habit1 wrote
at 6:55 PM, Wednesday January 2, 2008 EST
Hi Grun! I just read about the /mute username feature in the chat box to silence racists, haters and blabbermouths. What other commands are there?
Grunvagr wrote
at 7:12 PM, Wednesday January 2, 2008 EST
Mike, I know general changes.. you'd have to ask the Ry-guy to reply for the specifics.

As for commands

/mute name
/unmute name

That's the extent of the list unless others care to contribute something I'm unaware of. You can toggle certain options such as sound off by clicking the triangle by your name (on the left).
yellowfin wrote
at 7:24 PM, Wednesday January 2, 2008 EST
Grun,

How to you overcome the strength and stamina of a giant marlin? A marlin so swift, larger and powerful that you are clearly over matched. I mean how many times to you have to be impaled by this great beast before you finally realize the big water just isn't for you, and you grab your Zebco and try catching perch instead?

Thanks, looking forward to your answer.

Regards,

The Marlin
uwaga wrote
at 7:37 PM, Wednesday January 2, 2008 EST
Grun, whats the point of this new flagging system? It is really annoying that I cant flag and leave the game. I have to wait until someone on the other end of the map flags who has one territory less than me. In the meantime I just lose more points.
Grunvagr wrote
at 8:02 PM, Wednesday January 2, 2008 EST
Well, yellowfins question is truly a daunting task to tackle, but I am known for achieving great things, so there is no sense in assuming this question cannot also be defeated.

When trying to reel in such a behemoth, it is true, the average person would buckle like a thin bed of toothpicks trying to hold up a 300 lb man. So, as advice to the average player around here, just flag early and save your arms the wear and tear of struggling against the great fish and instead prepare yourself for battles that you can, indeed, actually have a shot at winning.

Now, the only way to overcome the strength and stamina of a giant marlin, as this great beast you mention, is to indeed become a beast. I am a beast at kdice. Therefore I alone could down such a great fish, in theory. That said, it would be an epic battle, surely, one for the ages to be written by someone like Hemmingway or some other such esteemed author.

As for when to throw in the towel, I suggest everyone else just flag in round 1 soon as you see yellowfin sit in.
Grunvagr wrote
at 8:19 PM, Wednesday January 2, 2008 EST
The flagging system is a blend of everything good with previous flagging methods... combined... while removing the crap most players disliked about flagging.

Basically, what used to suck was being ninja'd in the elo days. This no longer exists as a person must be completely knocked off the board for someone to ninja now (if two people are flagged), and if you CAN kill someone off, then you DO deserve to place over them -- problem solved.




Flagging =

Click surrender and a flag appears by your name, use the chatbox to inform the leader if you feel the need. This indicates you CANNOT WIN the game anymore. (meaning you will automatically grey out once your flagged position is secured) Also, the place you flagged at is the BEST POSSIBLE finish for you.

So if you flag while in 3rd, 3rd place is the best you can get. You can get knocked down to 4th or worse, but you cannot surpass into 2nd because you flagged while 3rd. To avoid this problem, do not flag until you are SURE you want to.

Huh? OK, examples:


scenario 1: You flag while in 2nd, DONT KILL ME LEADER! look I flagged. You now fight 3rd to try and place second. Other people die off, you keep fighting, you manage to kill the 3rd place guy off and only you and the leader remain. You flagged for 2nd place, you secured 2nd place by killing the 3rd player left on the board so you AUTOMATICALLY grey out now.

scenario 2: You flag while in second, only to realize you could have won the game. You now play well and eventually have 99% of the map. As soon as you kill the 3rd place player your flag will kick into effect. HAHA, you just flagged to someone with 1 land and 4 dice. Cope! You shouldnt have flagged so fast, nancy-boy!

scenario 3: You flag while in 4th.. you fight for place, you lose to 5th place and he's about to kill you off... you beg for mercy, just let me live until 6th and 7th are killed (let's say they are really about to die off with one land each). You can RE-FLAG for 5th, by clicking the flag button again now that you have dropped a spot.

this might cause the guy you were fighting with to spare you now, seeing as you flagged worse than him and he is ensured to place higher than you.



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