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Random # Generation Error?
Transitional_Mil wrote
at 1:13 PM, Wednesday March 7, 2007 EST
Over the past week or so, I have noticed that a very high percentage of 8v8 rolls contain adjacent doublings of dice scores. For example:


gunsnbombs's turn
Kaio defeated 8v8: 29 to 25 (4,4,5,4,2,6,1,3 to 5,1,4,1,2,1,6,5)
Kaio defended 8v8: 20 to 24 (1,5,3,2,1,4,2,2 to 2,2,1,6,2,2,4,5)

2fast's turn
jacobsladder defeated 8v7: 23 to 17 (5,5,2,1,2,5,2,1 to 1,1,6,1,3,4,1)
jacobsladder defeated 7v5: 26 to 18 (5,5,2,1,3,6,4 to 1,3,2,6,6)

jacobsladder's turn
2fast defeated 8v8: 37 to 28 (6,5,5,6,4,4,3,4 to 6,6,1,4,3,4,1,3)

Kaio's turn
2fast defeated 8v8: 34 to 31 (6,4,3,3,3,4,6,5 to 6,6,2,6,1,4,3,3)

2fast's turn
jacobsladder defeated 8v8: 32 to 26 (1,6,1,5,6,6,6,1 to 6,4,5,1,5,2,2,1)

Of these these 14 rolls (1 each for offense and defence), all but 1 contained at least one instance of adjacent doubling. Is this something that should happen statistically, or is it a possible bug in the random number generator? I have seen myriad examples of this tendency toward doubling. Any thoughts?

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doublehelix wrote
at 8:06 AM, Friday March 9, 2007 EST
***A good kdice player would be like a tight math/non bluffing poker player. He would make consistent moves that in the long run will pay off.***

i don't know. i often make "risky" moves that have a big payoff, but are my death knell if they don't work out. like having 4 states, 1 with a 7 stack and the others with 2 or 3 die, and attacking the neighbors 7 stack who's in the same position.

if i win the roll, the corner is mine, if i lose it, its his.

i think the game is 50/50 between luck and skill.
Star Block! wrote
at 9:07 AM, Friday March 9, 2007 EST
I think that quote means you'd be able to predict what the good kdice player would do, there's no point in them trying to bluff their strategy. Example, people know when you are going to risk attacking 3v4 just by seeing that it is the best move for you over the long run of many games.

Each game is luck based, but if you play the same game the same way one hundred million times your choices --and not luck-- shall affect your record.


Bluff vs Truce? They didn't understand your social add on point, but your reply very highly overlooks rufus' point. Part of the strategy of a bluffing poker player is you *can't* *ever* *predict* what and how they will bluff, even in the long run. In kdice you will be able to predict when and how the "non bluffing" player will try to truce. Yes they are both games with social add ons, but there is a huge gameplay difference between being able to predict your opponents and being able to ally with your opponents. And you can ally in poker anyway, it's just not as significant because being able to win over the long run with unpredictable bluffing strategies is a huge deal.
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