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Mysterions guide to Kdice
Mysterion wrote
at 3:48 PM, Monday April 28, 2014 EDT
(The first couple of lines are why I'm posting this, skip down if you just want the strategy)
Alright, clearly this game isn't what it used to be. Why? Plenty of people quit playing after a while (which is natural in any online game), but not enough new people are joining to keep the game alive like it used to be. Why aren't people joining?
1. Theres not enough kdice advertisement off this website.
2. The community is so far ahead of newcomers, that the newcomers get discouraged and stop playing after a couple of games
Obviously I can't fix the first one, but I'm going to try to help out with the second one with this post....



STRATEGY STARTS HERE:
First things first is understanding the point system. You start off with 0 points, and the better you do in games the more points you get. Once you earn 100 points, you can play at a level 100 table, then when you earn 500, you can play at a level 500 table etc. My first time playing, I saw some people with 7,000 points and was in awe. The points grow exponentially, so don't get down on yourself if it takes you a month to get to 500 points.

Level 0 Table:
If you have never played any version of this game I highly recommend playing dice wars (http://www.gamedesign.jp/flash/dice/dice.html). The basics are tough to explain in words, and you probably can pick up on how to play after a couple of games of dice wars. Just know that you should always try to keep your lands connected when practical.

Now onto kdice strategy
A typical game is played with 7 people (red, green, purple, yellow, blue, brown, and teal). The difference between kdice and dice wars is that your opponents are humans and are understanding yet emotional.
If you and blue are in a corner battling all game, blue may end up taking you out even if it hurts his chance at winning. Why? Well if blue leaves you alone, he feels like you will still attack him like you have been all game. Wouldn't it be better if you and blue could be friends and attack the rest of the players together?

*************************************************************Luckily there is, it is called flagging.
Lets say you are red and have 10 territories, and blue has 3. Blue realizes that he has no chance at beating you, and you realize that you should start focusing on the other people on the map, so Blue might say in the chat box "flag red". This basically means "I surrender to red." Now, no matter what happens, blue promises not to finish the game ahead of you.
This allows you to start attacking green over there who built up a respectable base. Until eventually green will say, oh I flag red too.
Note, the little flag checkbox is different from typing "flag red" Ask someone at a table to explain what it is after you grasp this flagging concept

Once you can understand flagging, I recommend playing a couple of 0 tables until you get the hang of it, if you're still struggling read on.

Another bit of advice is to try and stay away from the middle of the map. If you are stuck in the middle, you may end up bordering all 6 other colors, and naturally, they will begin to attack you. Winning a game 1v6 is almost impossible. Instead, go to a corner where you can be the one attacking the scrub in the middle.

End game: if there are just two people left with a bunch of 8 stacks, be smart about when to attack. See the +6 or +8 or whatever below your name late in a game? That is how many dice you have that couldn't be stacked because you have all 8s. Add this number to the number of territories you have and you get a y value.
If y is less than 7, don't attack
If y is between 7 and 13, attack once
If y is between 14 and 20, attack three times
If y is between 21 and 27 attack four times
More than that attack 5 times.
It is tough to explain in words why to do that, but play one game and you will see why.


Level 100:
Stuck on 100 level tables and you can't quite get to the 500? Alright, here are some helpful hints and tricks.

Number one and most importantly, DONT FLAG ANYONE BEFORE ROUND 4 (unless extreme circumstances). "Oh no, greens 8 stack is right next to me FLAG FLAG FLAG"
Coming in first place earns ridiculously more points than any other place on level 100 tables. By flagging so early you are solidifying that you cannot get all of those points. Just remember, the difference in points between 7th and 2nd is smaller than the difference from 2nd to 1st
Additionally, there is no guarantee that greens 8 stack will attack you, green may be more worried about teals large base up north than your 3 territories anyways.
I (along with a good amount of other players) personally would rather kill someone in round 3 than except their flag in round 3.

75% of kdice games are basically decided after round 3. Here are a few tricks for your opening move

If you can take one thing away from this guide, take this. Look around on your opening move. Try to play out what you think the people after you are going to move.
A common goal of advanced players is to try to isolate themselves on the map. If brown has a 4 up north, and a 3 stack and a 2 stack down south with you, by killing the 3 stack on your first turn, brown would be an idiot to not start his base up north. You have successfully eliminated a potential enemy right off the bat. If you can isolate yourself on every single opening move, you will see yourself jump straight into the 500 tables.
Additionally, look for how players are going to connect after you move. "Yes! I just made a great connect right between greens 4 stacks!" Wrong! Green will connect (or at least try to) and cut you right up. Your great connect was ruined immediately because you weren't playing out the other moves in your head.

One of the guides I read when I started out was "Don't hope for luck, create a situation where you don't need luck". This means don't try to make the miraculous 5v5 4v4 3v2 2v2 connect in round one, instead stack a turn and take the 6v5 5v4 4v2 3v2. This can be tough to do, but remember, every body is spread out thin in round 2. A 5 stack in round 2 can be infinite times deadlier than a 5 stack in round 1.
Be smart, and measure the risk-reward of your moves. If a 4v4 can guarantee you get your own corner with next to no enemies, it may be worth it.



tldr
1. http://www.gamedesign.jp/flash/dice/dice.html
2. Know what a flag is
3. Stay out of the center
4. Make little enemies
5. Think like your opponents
6. Dont pray for 60% luck








Didn't proofread, Ill make a 500 guide if people like this one, if this sucks let me know, just trying to help the noobs out

2 people think this is a good idea




Replies 1 - 6 of 6
Smoke Two Joints wrote
at 7:01 PM, Monday April 28, 2014 EDT
TLDR: Play with friends. If you play with friends nothing else matters. You can totally suck.
Slinus wrote
at 11:21 AM, Tuesday April 29, 2014 EDT
Come on, Bob. Stop being so one-sided.
davilfs wrote
at 5:43 AM, Thursday May 1, 2014 EDT
Nah i admire that, he is saying the truth. I can play by my own. There is people who can sit all the game playing with 6 friends, flag ot totally nonsense for don't making troubles with friends and give a gay solution to the game.

i prefer pages, i don't mind. U got to risk to get the prize. Cheers

by the way about the topic let's be more gentle to the nooks. It's totally weird the way nooks are raped on 2k. I don't appreciate that
davilfs wrote
at 5:44 AM, Thursday May 1, 2014 EDT
* gangland raped
Smoke Two Joints wrote
at 11:28 AM, Thursday May 1, 2014 EDT
Newbs will always be raped on high tables. Half the time the "newbs" are just proxies anyways so don't worry yourself about it too much Davi.
davilfs wrote
at 12:17 PM, Thursday May 1, 2014 EDT
lol got to make a proxy to avoid racism than
KDice - Multiplayer Dice War
KDice is a multiplayer strategy online game played in monthly competitions. It's like Risk. The goal is to win every territory on the map.
CREATED BY RYAN © 2006
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