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Use start-location vs success correlation information to ballance game beginning.
fuzzycat wrote
at 3:03 AM, Wednesday December 27, 2006 EST

0 people think this is a good idea




Replies 1 - 10 of 15 Next › Last »
CNE wrote
at 10:29 PM, Wednesday December 6, 2006 EST
To show who wins from which starting position, with # of adjacent territories from the start, # of dice at the start, etc.

This is probably a "when you get to it, aka never" idea, but it might help with any scoring issues with folks going last, etc.
joby.d wrote
at 11:32 PM, Wednesday December 6, 2006 EST
Would this cause extra information uploaded to the server, thus making it less stable?
CNE wrote
at 3:05 PM, Thursday December 7, 2006 EST
Start-game info has to be generated somewhere in the code; inserting that back into a database might be a trivial change. But I'm not Ryan, so what do I know. :)
CNE wrote
at 10:03 PM, Thursday December 7, 2006 EST
BTW, I noticed the Top Players listing has everybody's 1st through 7th percentages, so this must be stored somewhere.
BlackHorizon wrote
at 3:04 AM, Wednesday December 27, 2006 EST
If you knew which user in which starting position (who goes first, second, etc) was more likely to win, you could allot players with poorer starts more territories or dice to make up for this deficiency.
AleaIactaSunt wrote
at 6:34 AM, Wednesday December 27, 2006 EST
This stat probably won't mean anything, because: If I have 4 terrs of which 3 have 1 dice and one with 6 (or 2 with 5) I want to go later. With 2 4s and 2 3s I want to be first...
The success has more to do, with how close those terrs are together. And maybe if they're in a corner. Still, stats are always nice...
TheGrid wrote
at 7:02 AM, Wednesday December 27, 2006 EST
Well you could do a multivariate Analysis ;o)
TheGrid wrote
at 7:08 AM, Wednesday December 27, 2006 EST
My personal observations:
* on low ranked table you really outperform others by good strategy (most newbies just play far to agressive)
* on high ranked tables (>2000) must people to quite optimal tactics, so its
** sheer luck, how you start / roll dice / get reinforcements
** depends strongly on friends / alliances
(well i did notice e.g. that us.flag owners tendencially have a tendence to spare each other, in 50:50 decissions whom to attack). But also people that are able to speak a foreign language (dutch, german, spanish which im (somewhat) capable of, have the tendency to spare each other).

Meaning. You get more points:
* the more lucky you are
* the bigger the nation is you pretend to be form (bigger as player in this game)
* the more languages you speak (well this relatives the US. advantage somehow, since US. is the world largest mono-linguists nation :o))
TheGrid wrote
at 7:09 AM, Wednesday December 27, 2006 EST
* the more friends you have ingame. Or when you wait with friends to play together
Sock Puppet 100 wrote
at 7:11 AM, Wednesday December 27, 2006 EST
It's certainly true that on the higher-ranked tables it becomes much more about diplomacy once the initial phase of the game is over... the people who complain about this miss one of the best bits of the game -- all games which have more than 2 people in are all about diplomacy.
KDice - Multiplayer Dice War
KDice is a multiplayer strategy online game played in monthly competitions. It's like Risk. The goal is to win every territory on the map.
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