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a new better way to score
Tech wrote
at 11:16 AM, Tuesday December 26, 2006 EST

0 people think this is a good idea




Replies 1 - 10 of 10
TheGrid wrote
at 11:22 AM, Tuesday December 26, 2006 EST
Well another (better?) way to do scoring in multiplayer games, it sounds strang at first, but is quite nice when implemented (seen this at other games, where 6 people always battle each other (sissyfight)) Since this scoring is taken almost from chess, which has 1vs1 playing and no random luck, it doesnt really fit well.

Remove negative scores!

Yes, you only get positive scores. This will
* Greatly reduce grieff, you are always happy with every game
* remove the problem that top players have no (score) incentive to play.

Yes this means the more you play the better the score is. (Isn't bad for the game site, or? ;o))

6th player gets +0, 5th +1, 4th +2, 3rd +3, 2nd +4 and first +10 points per game.

Table ranks, yes you can do Top table with spliting (and rounding) of scores there are. Make no limit tables, make 25%+ tables (meaning the limit is, you are in the better 3/4 of the player, 50%+ tables, and 75%+ tables.

To keep the scores growing in the sky, reduce score e.g. 0.5% a day. Yes fame vanishes over time :o)

So no matter what, if you play there are only winners!
TheGrid wrote
at 11:26 AM, Tuesday December 26, 2006 EST
Oh I mean, to hinder the scores growing in the sky, reduce each score e.g. 0.5 per day (or 2% a week, or whatevery you design).
MadWylli wrote
at 11:30 AM, Tuesday December 26, 2006 EST
sounds like alot of serverwork to do yet it. isnt the worst idea. since you can't take back your votes yeat im waiting to embrace this idea until i hear other opinions about this. Yet thanks for caring about the game thegrid.
TheGrid wrote
at 11:34 AM, Tuesday December 26, 2006 EST
Well your vote wouldn't hurt ;o)

I don't think it would be all tooo much work, compared to other ideas :)
TheGrid wrote
at 11:35 AM, Tuesday December 26, 2006 EST
oh i forgot:

+ this scoring brings more players on the tables more often!
TheGrid wrote
at 12:01 PM, Tuesday December 26, 2006 EST
oh i forgot, away player always get 0 ;)
SirGippy wrote
at 2:53 PM, Tuesday December 26, 2006 EST
Removing negative scores altogether is, in my opinion, not a good idea. It makes it to where, while winning does have a decent effect on your score, the people at the top are the ones who've spent the most time playing. I once played a Tetris game where I could easily beat the #1 ranked person, as he was only ranked #1 because he had played more than anyone else (and would only play against opponents he could beat).

I'm not saying that the scoring system is perfect, but I don't think that removing negative scores is a good idea.
fuzzycat wrote
at 2:56 PM, Tuesday December 26, 2006 EST
Well people who play most, get highest score.

So what?
fuzzycat wrote
at 2:58 PM, Tuesday December 26, 2006 EST
1 vs 1 playing is at kdice never possible. So you cant tell that number 1 on the negative score game, just got lucky with partner (e.g. he always plays with friends) or just lucky with dice rolls.

Well as the 2nd evens over time. People who play with friends never even out.
Tech wrote
at 6:40 AM, Tuesday January 2, 2007 EST
So, it really doesn't matter how good you are, just how much time you have to waste. *shrug*
KDice - Multiplayer Dice War
KDice is a multiplayer strategy online game played in monthly competitions. It's like Risk. The goal is to win every territory on the map.
CREATED BY RYAN © 2006
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