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The Goal of the game is to "win all territories" - not to win points at the end. Only First Place should gain rating points.
duddles wrote
at 7:47 PM, Thursday December 21, 2006 EST

0 people think this is a good idea




Replies 1 - 10 of 14 Next › Last »
TheGrid wrote
at 10:35 AM, Friday December 8, 2006 EST
Normally in most board games, everyone wants to win. So if one player is much stronger all weaker players will join together to defeat them (or at least make him equally strong).

Currently it often happens then weak players attack still weaker players just to get a better score, however they gave already up trying to win the game.

Or the other dark side of this. As strongest player its up to your free decision in which order you destroy the player, if you particular like one player avater, even if he is the weakest player, you kill him last.... This doesn't say he played any better than 3rd, 4th, 5th and so on.

If you *DO* need to rank loosing players after all, take something that really meassured how well they did until they got defeated. Maybe maximum number of dice in the game (on board), or maximum number of fields. etc.
TriTL wrote
at 2:50 PM, Friday December 8, 2006 EST
in my oppinion fair play is the better solution for this. if i'm in the position of the strongest i decide who to kill first depending on their points. weakest first and so on.
TheGrid wrote
at 3:03 PM, Friday December 8, 2006 EST
Indeed Fairplay would be nice, but as the way many people are, you count on them to play fair the way we see it (as strongest player to kill in the proper order you saw them beeing strongest/weekest) It just happens, and its uncool.
Bubba Zanetti wrote
at 3:32 PM, Friday December 8, 2006 EST
I'm not sure that only giving points to the winner is the best answer, but I think this is a real problem. Playing for second (or third or...) by undercutting the game, or sucking up to the leader makes things less fun, in my opinion. I think the scoring needs to be adjusted so that winning means more, and second means less. I'm just not sure about *zero*.
joby.d wrote
at 5:22 PM, Friday December 8, 2006 EST
Interesting.
joby.d wrote
at 5:24 PM, Friday December 8, 2006 EST
Wait a second, I could just get a friend to make sure I win. That would be unfair cheating. So I'm against this.
Grider wrote
at 2:24 AM, Saturday December 9, 2006 EST
@joby_d: what would be the difference to unfair advantage by playing with in the current setup?

The change would even reduce the unfair advantage since with a friend you finish 1st and 2nd and you both get unfair score, when only the first player gets a score, you have to split who of you gets the score, or your friend has to join the others in the effort to defeat you if you are really strong, or the alliance would be very obvious....
TheGrid wrote
at 1:36 AM, Friday December 22, 2006 EST
Yes, I hope so much this would turn true.

The rating system screws up gameplay so much!
Max141 wrote
at 1:49 AM, Friday December 22, 2006 EST
alliances do screw up the game. I support any solution to that problem. I think that there is probably a better way to solve this, but Im voting for this suggestion anyway.
aliaiactasunt wrote
at 1:12 PM, Friday December 22, 2006 EST
if you don't like alliances PLEASE finally start playing different games
KDice - Multiplayer Dice War
KDice is a multiplayer strategy online game played in monthly competitions. It's like Risk. The goal is to win every territory on the map.
CREATED BY RYAN © 2006
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