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Retcon wrote
at 1:55 PM, Thursday December 14, 2006 EST |
0 people think this is a good idea
Replies 1 - 10 of 10
TheGrid wrote
at 2:54 PM, Thursday December 14, 2006 EST And how should the game do this? Brain-scan the players if they are going into an alliance?
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Anvil wrote
at 2:55 PM, Thursday December 14, 2006 EST dumb.
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MadWilly wrote
at 2:58 PM, Thursday December 14, 2006 EST go play dicewars.
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dice_horst wrote
at 4:32 PM, Thursday December 14, 2006 EST did the mean mean allys make you lose your precious points...
here's something: counter-ally! ts! |
Fieri wrote
at 8:48 PM, Thursday December 14, 2006 EST Alliances are a part of war.
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M1Garand8 wrote
at 8:54 PM, Thursday December 14, 2006 EST Such "alliances" are impossible to ban unless, there is an "ally" function, which there isn't.
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qrs wrote
at 11:05 PM, Thursday December 14, 2006 EST I think this would be a good idea to have as an option. How about making tables with no chat function. That would minimize alliances, at least. Should I put that as a separate suggestion?
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TheGrid wrote
at 4:22 AM, Friday December 15, 2006 EST grs, yes, more than ignored it cannot be.
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Jaxspider wrote
at 9:45 PM, Wednesday December 20, 2006 EST thats how you play the game silly.
Ryan should NOT do this. |
Retcon wrote
at 9:30 PM, Thursday December 28, 2006 EST The game should force players to attack everybody evenly that way nobody feels bad.
</sarcasm> |