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Retcon wrote
at 1:55 PM, Thursday December 14, 2006 EST

0 people think this is a good idea




Replies 1 - 10 of 10
TheGrid wrote
at 2:54 PM, Thursday December 14, 2006 EST
And how should the game do this? Brain-scan the players if they are going into an alliance?
Anvil wrote
at 2:55 PM, Thursday December 14, 2006 EST
dumb.
MadWilly wrote
at 2:58 PM, Thursday December 14, 2006 EST
go play dicewars.
dice_horst wrote
at 4:32 PM, Thursday December 14, 2006 EST
did the mean mean allys make you lose your precious points...
here's something: counter-ally!

ts!
Fieri wrote
at 8:48 PM, Thursday December 14, 2006 EST
Alliances are a part of war.
M1Garand8 wrote
at 8:54 PM, Thursday December 14, 2006 EST
Such "alliances" are impossible to ban unless, there is an "ally" function, which there isn't.
qrs wrote
at 11:05 PM, Thursday December 14, 2006 EST
I think this would be a good idea to have as an option. How about making tables with no chat function. That would minimize alliances, at least. Should I put that as a separate suggestion?
TheGrid wrote
at 4:22 AM, Friday December 15, 2006 EST
grs, yes, more than ignored it cannot be.
Jaxspider wrote
at 9:45 PM, Wednesday December 20, 2006 EST
thats how you play the game silly.

Ryan should NOT do this.
Retcon wrote
at 9:30 PM, Thursday December 28, 2006 EST
The game should force players to attack everybody evenly that way nobody feels bad.

</sarcasm>
KDice - Multiplayer Dice War
KDice is a multiplayer strategy online game played in monthly competitions. It's like Risk. The goal is to win every territory on the map.
CREATED BY RYAN © 2006
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