Forum
number of added dice formula
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probabler wrote
at 5:04 AM, Saturday November 8, 2014 EST
number of added dice formula:
number of greatest connected terrie (as now) PLUS number of conquered dice during this turn (using a factor/multiplier of some kind?) |
Replies 1 - 9 of 9
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Zuma wrote
at 5:39 AM, Saturday November 8, 2014 EST WAT?
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flagsrweak wrote
at 6:00 AM, Saturday November 8, 2014 EST From a realistic perspective, it makes little sense. You defeat a rival army, and all of their soldiers are converted to your side? Including some that perished in the battle?
Do they have no honour? No dignity? If my country was attacked and I were captured in a battle, I would choose death sooner than joining them against my people. |
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jurgen wrote
at 6:36 AM, Saturday November 8, 2014 EST I see what you're trying to do
this could work on new, hyperfast tables (promoting aggressive play) but unless you're going to limit the factor to 10% the impact would be too big in normal games A few dice extra when you kill about 20 dice doesn't sound too bad actually Also, in the same logic, how about 2 extra dice refill for killing someone |
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probabler wrote
at 6:58 AM, Saturday November 8, 2014 EST thx for reply
@jurgen : "too big impact" => that's why i mentioned "factor/multiplier" + you corectly read my idea: this would promote more active players=> games (not just passive stacking in the corner) imho it's worth serious consideration |
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JUSTcallmePRE wrote
at 11:30 AM, Saturday November 8, 2014 EST how about keep the dice added the same, but add some special tables where you can choose stacking. would be much more strategic.
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Zuma wrote
at 11:39 AM, Saturday November 8, 2014 EST choose stacking = end of kdice :) back 2 risk
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probabler wrote
at 12:12 PM, Saturday November 8, 2014 EST KISS
keep It Simple... i need little change in Dice_Adding_Formula (+ this thread is about this stuff) |
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probabler wrote
at 12:12 PM, Saturday November 8, 2014 EST end of turn added dice (+ captured) - case study
case 1 (your buddy/trucer/pga !!! opens the way for you by desperately hitting third player) - you get only his small dice / as they are just path/trace of your friend move case 2 (you attack player with stacks say 3-6) - you get more dice / it looks like you fight real opponent so dice won are your deserved reward case 3 (you fight in the end player with stacks 7-8) - you get more dice (i suspect this would speed up ending fase games) imho at all three cases my idea works good for game |
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JUSTcallmePRE wrote
at 3:07 PM, Saturday November 8, 2014 EST ain't nothing wrong with risk... somehow I get the feeling most kdice players also enjoy risk
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