Forum
Flagging change...
|
Ryan wrote
at 9:08 PM, Tuesday June 3, 2014 EDT
Taking a bunch of suggestions into account, flagging has changed slightly. You can still flag at any point but you won't get immediately knocked out. It will wait until its your turn to knock you out. The purpose is to enhance the ability to get a kill bonus.
|
Replies 1 - 6 of 6
|
montecarlo wrote
at 9:33 PM, Tuesday June 3, 2014 EDT NICE.
|
|
integraI wrote
at 10:11 PM, Tuesday June 3, 2014 EDT This is great
|
|
THRILLHO wrote
at 10:17 PM, Tuesday June 3, 2014 EDT And removes the ability to suicide, gain dom and flag out at the end of a 1/2. I like it.
What are the chances of raising the kill bonus on higher tables. 50 and 100 bonus isn't really incentive for people to play 2k and 5k tables. I'm not sure if you read any of the suggestions regarding putting table limits back on. As it stands, the 2k and 5k tables are impossible to start, even later in the month. People with 15k still sit at the zero tables. |
|
BigDaddyKane wrote
at 10:56 PM, Tuesday June 3, 2014 EDT sooo. good change.
but... NOT in tournies... feel me? |
|
captainLAGER wrote
at 5:53 AM, Wednesday June 4, 2014 EDT thrillho, dom gets calculated at the beginning of the turn, so you dont gain anything by doing that.
secondly, kill bonuses were adjusted, check the june ideas thread. I think Ryan needs to post an advisor blog with all the changes, otherwise it just gets lost among all the discussion. |
|
hcdug wrote
at 7:35 AM, Wednesday June 4, 2014 EDT Ryan, great change here. I think whatever can be done to encourage a kill over a lame flag is wonderful. The weighted kill bonus already showing a different gameplay and the delayed flag adds some extra drama to the game.
I know people have said this in other posts, but thanks for taking the time and checking in. Changes for the good, and continuing to evolve the game is a great thing. |