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Point-system changed again....
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Mrs. M wrote
at 5:24 AM, Sunday September 8, 2013 EDT
...so since today playing with 7players at 100 table 1st = 200 points, 2nd = 0 points, 3rd = 0 points, 4th = 5th = 6th = 7th = -100 ..........
Why dont you change kill bonus as well and give 100 points for each kill ? - Surely it would be a lot more fun to screw eachother than it already is to gain the points by kill-bonus instead by fighting ...... especially since you dont get rewarded for fighting anymore |
Replies 1 - 9 of 9
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captainLAGER wrote
at 5:37 AM, Sunday September 8, 2013 EDT Kill bonus is a flawed system as long as players can flag out. Either disable flagging out or have the kill points distributed to the remaining players. Right now, flagging out just forfeits the kill points to the ether. This is terrible because kills rarely ever happen.
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Mrs. M wrote
at 5:58 AM, Sunday September 8, 2013 EDT a few min later at the same table you can get 250 as 1st, 2nd gets +50, 3rd and 4th = 0 points.....nice joke to change points each 30 minutes....
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getting_revolt wrote
at 6:20 AM, Sunday September 8, 2013 EDT Pretty sure that should not have happened. 1st = 200, 2nd=3rd=0, 4th=5th=-100 should only happen on 5 player tables. If there are two more players ending up with -100, 200 pts are sucked out of the system, and I don't think anyone would want that. Mild point inflation should be necessary so that the higher tables fill up from the second week of the month, point deflation would most likely prohinit that.
So it was either a bug (the server assumed it was a 5 player table even if it wasn't) or a 5 player table. |
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Mrs. M wrote
at 6:29 AM, Sunday September 8, 2013 EDT yup, I'm sure you are right and it was a bug, especially after it changed again after a few minutes...and it looks like there's a big bug going around, coz right now I lagged out at 500table and game history shows I'd get +43 nevertheless --> stats showing -7 (which was the dom I had) but score shows +43
Sorry for the post - maybe I should have waiten a bit longer |
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Matttt wrote
at 6:58 AM, Sunday September 8, 2013 EDT I won't be playing this game again untill 1v1's are back, 7 tables are just a waste of time (waiting for 6 others instead of 1)
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Louis Cypher wrote
at 8:24 AM, Monday September 9, 2013 EDT @Matttt: 1:1 has never been here, only on the test-server. So it can't come back. Waiting for 5 is fine I think.
About the kill bonii - I think killing has increased dramatically since they were introduced. Flagging out resulting in a distribution of the 50 among the survivors sounds great. OFC that means that 1st gets 6 times a share guaranteed. The win for 1st could be reduced a bit. Also 6th != 7th any more. Flagging out must be possible on 500 and above because of Dom. Thus removing it is not a good option. |
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luxsolis wrote
at 2:16 AM, Friday September 13, 2013 EDT 0 for second? genius....so for 3 round its over strategy is over only luck to be nice start
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getting_revolt wrote
at 5:10 AM, Friday September 13, 2013 EDT "Flagging out resulting in a distribution of the 50 among the survivors sounds great. OFC that means that 1st gets 6 times a share guaranteed. The win for 1st could be reduced a bit. Also 6th != 7th any more."
No, that doesn't mean that 1st gets 6 times a share guaranteed. That only means 1st gets +50 guaranteed and a chance to get more. However, if the other guys get the kills on the table (e.g. the guy in 2nd kills 4 ppl and the guy in 3rd kills 1) they get +50 and that's it. And 6th would be different from 7th (+8.333) IFF (if and only if) the player in 7th flags out before they get killed. |
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Louis Cypher wrote
at 8:59 AM, Friday September 13, 2013 EDT Right - I was wrong, too quick on the keyboard. Thanks for putting that right.
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