Forum


Vary the point loss margins.
Buttwank wrote
at 6:07 PM, Friday July 26, 2013 EDT
Players flag out too quickly make point loss differ between 7th, 6th, 5th, and 4th to give more incentive to stay and perhaps this will make more interesting dynamic. (At 0 and 100 tables)

And when I say make them different, make it more in the style of the old way where each position was different.

Replies 1 - 4 of 4
jurgen wrote
at 6:33 PM, Friday July 26, 2013 EDT
NO.

I think the actual point of the new system is to remove weakflagging and meaningless 5/6 fights or whatever boring passive play.

The important fight is for 1st, MAYBE for 2nd in a 6 or 7 player game.

Once you can't break even (depending on 5 6 7 players) and have to take the big hit, try and get good dom or a kill or flag out imo
Vermont wrote
at 6:46 PM, Friday July 26, 2013 EDT
+1 for Jurgen. Fighting for 6th is dumb.
Buttwank wrote
at 6:51 PM, Friday July 26, 2013 EDT
wat about 4th 3rd being the same at 0 and 100 tables, makes the whole sitting for a higher position non existent or is that the point to prevent sitting now
jurgen wrote
at 7:22 PM, Friday July 26, 2013 EDT
why bother for a difference of say 12 points in boring 8v8s when you could be playing exciting first rounds in a new game?
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