Forum


Rewards for 3rd and 4th
eregon wrote
at 7:35 AM, Thursday July 25, 2013 EDT
Currently, it seems rewards for being 3rd or 4th is exactly the same: 0pt.

This makes the usual 3/4 battle only for the fun, but meaningless in terms of consequences.

Also, I find the reward for 2nd quite low, like 1/4 - 1/5 of the first. Maybe the third could get a little something and the 2nd significantly more? Maybe the bonus for the 1st is too high?

What do you think?

Replies 1 - 10 of 13 Next › Last »
jurgen wrote
at 7:54 AM, Thursday July 25, 2013 EDT
"Winner takes most" is different but it's way better imo.

It will definitely promote more fighting for first and there will be less weakflagging or playing safe since trying to get 4 or even 3 won't help you so much anymore.

There should also be less lame 1 2 trucing as the reward for 2nd is lower. A potential downside could be that "obvious 1sts" will lose their 1st place more often since less people will flag them or more "logic 2nds and 3rds" will truce, trying to take down 1st. I think we will see a lot less "middle wins" and actually that's how it should be.

It will take a bit of adapting but overall, if your 1st% + 2nd% was good in the past, you will probably gain at least as much as in the past (bigger losses in lower places but also higher payouts for your 1st places)
jurgen wrote
at 7:59 AM, Thursday July 25, 2013 EDT
One psychological downside that I forgot to add. In a way, the old system buffered your points well. If you had a couple of bad starts, you could easily limit your losses by smart flagging or playing conservatively.

With the new system, if you get a bad luck streak, there are less ways to limit your losses so you will go down way quicker. It also means that you can gain a lot of points fast when you get a few good games.

So point fluctuation will be bigger. Hopefully it will create more exciting races for the medals
Louis Cypher wrote
at 9:44 AM, Thursday July 25, 2013 EDT
Being a professional in terms of bad-luck streaks, the consequence is that you only play low tables. Shit luck doesn't hurt much there and if you are lucky, you can push it up by kills.

Aside: Did Ryan fiddle with the luckstats? I get the same bullshit I always had but now I got luck above 50%.... A nice little +3 in the code to make people happy and hide the crapluck they got?
delzzz wrote
at 9:59 AM, Thursday July 25, 2013 EDT
Jurg,

You live in a fairyland. This system encourages 1/2 even more, since other places are worthless. Even a shot at 1st is better than a shot at 3st or so. The other thing is the kills. There are fewer kills than expected, since ppl flag out as soon as they realize they cant hit top 2. And trading for kills is more pga-thingy. 3 and 4 should be somewhat rewarding.

Overall, the "bonus-points" are reduced and it becomes more random. Well, at least it killed my spirit for regular games (goodbye!). This indeed increases fluctuation (randomness) which will only make the race biased towards luck other than dedication/skill.

You can tell yourself "it will take adaption" - but i know you have no idea where the thing is going. IMHO - you should have told ppl what you are trying to achieve and let them give directions, instead of all this guesswrok you're doing (which looks like won't work).

So. Please tell us what you're heading at? Wheeee?

Hero Of Time wrote
at 10:39 AM, Thursday July 25, 2013 EDT
Some way to stop a player flagging out right before someone claims the kill points would help. Dunno how practical that'd be though
moulue wrote
at 10:47 AM, Thursday July 25, 2013 EDT
The new point system marks a significant shift toward 1st place gain.
As a consequence, the ' winner takes it all '

If I remember rightly, it should be aimed at encouraging anyone to strive for the win only (let alone dom score of course):

On a table of 7, which I still would consider as the standard setup, this means five times the amount of second place, thus merely a thin margin for 2nd player, no points for the ' middle spots ' 3rd and 4th place and the same losses for the last 3 placements.

Picking up the arguments above (which hold a solid core of truth), fights for spots 5 - 7 are equally vain as those for placings 3 and 4.

Also it appears to me that truces and 'hidden truces' for 1 / 2 are now prevailing on 2k and possibly 5k tables where they have always been a stong option for a somewhat weaker player ( when not acting as a duo ) to beat the number 1 on the setup.
Obviously truces bear little risks of losing for those playing / pulling them.

Countermeasures:
If people want to stop the increasing tendency of trucing for 1 / 2 they will have to act and take a risk themselves, possibly go back on their own (maybe premature) flag and call for a counter.

Since surprisingly few players are willing to support the possible strongest single player on the board and counter such a truce ( and as consequence being rewarded with a 1 / 2 option themselves, which as mentioned above would be the best measure agaimst the increasing occurance of truces) the likelihood of those truces to win looks well above 80, if not 90%. I do not remember having seen such a 1 / 2 truce fail lately ..

Most players seem to rather be willing to stick to their sometimes prematurely given flags even when they start noticing that secret co-play of a hidden truce which is usually only openly announced at a point / stage of the game where it is much too late to do something against it.

On the other hand I have rarely been able to observe the same trend on 500 point tables and below yet. Possibly because the majority of people playing there are not as experienced and ambitious as far as points are concerned and rather go for the fun, e.g. the new kill bonuses.
delzzz wrote
at 11:26 AM, Thursday July 25, 2013 EDT
Good shit Mou.

Make it transparent, tell ppl what you're aiming at.

If you want to make faster games, tell us! If you want to make it more poker-like, tell us! If you want more fluctuation, tell us!

What the fuck are you doing?

In the end, this new system encourages table selection (ppl with friends) and PGA. I can tell it now. And when it becomes common knowledge - even more people avoid tables they don't know. It's an unstoppable cycle, where "teams" fight for 1/2.

A single game isn't game a hand of poker. These games take 5-15 minutes! A single table is more like a mini-tournament and they should be treated like that. Spread the wealth more evenly.

ehervey wrote
at 12:50 PM, Thursday July 25, 2013 EDT
Shoush Delzzz.

Winner take is all should push for less pussy flagging. Unfortunately, it still doesnt work as you all are a bunch of sissies...
delzzz wrote
at 12:59 PM, Thursday July 25, 2013 EDT
Dear Ehervey,

There's more ways to fight this if that's what we want to fight for. But we don't know if that's what we want. I'd like someone to say what we want, so we could crack the nut.

Iteration is goooooooood, but first you have to know what you wanna achieve.

Then again, the design seems to be as random as the result.

WTG!
jurgen wrote
at 2:41 PM, Thursday July 25, 2013 EDT
Well I've only been playing and watching a few hours with the new system

Sure it will need some tweaking but overall I like it.

I can't say I have seen an increase in 1/2 truces yet but maybe I'll change my mind about that after a few more days.

Maybe a few people like you delzzz won't like the new system but overall, there aren't too many complaints. Kdice games had been become boring and very predictable. It needed some spicing up and I think Ryan was pretty brave in changing things completely.

And in case 1 2 trucing becomes too much of a problem, we still have the RC mechanism that will detect people tending to pga...I mean truce trusted friends too often (btw, didn't you get a few RC's lately delzzz ;) )
KDice - Multiplayer Dice War
KDice is a multiplayer strategy online game played in monthly competitions. It's like Risk. The goal is to win every territory on the map.
CREATED BY RYAN © 2006 - 2025
GAMES
G GPokr
Texas Holdem Poker
K KDice
Online Strategy
X XSketch
Online Pictionary