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unknown4483757
unknown4472514 wrote
at 3:39 AM, Tuesday December 5, 2006 EST
I'm posting this here, because the ideas page is broken for me, both in IE and firefox.

The problem at the moment is that because you get a benefit from being in second place, you see some players deliberately playing for second place. This actually breaks the games strategy, as ganging together against the common enemy is important.

Any system that doesn't reward people just for sitting there doing nothing (sometimes even joining the table, and setting to away) would be better. My suggested system would be to score based on the proportion of the game each player has been in the lead (and has had more than 3 territories joined or something, to remove the randomness from the start).

Replies 1 - 5 of 5
Psym wrote
at 4:53 AM, Tuesday December 5, 2006 EST
Yeah, the scoring system is flawed, it rewards those who sit in a corner while punishing the players who actually play the game. I just won a game where I controlled 1/2 of the map and the other two others just kept fighting each other for second place instead of fighting me. It means once you are ahead it's very hard to lose.
Mr. K wrote
at 6:17 AM, Tuesday December 5, 2006 EST
There's another thread about this.

For the record, I win most my game because of the same thing you are talking about. Everybody quickly gives up trying to win, and start trying to lose last.
Chili wrote
at 4:10 PM, Tuesday December 5, 2006 EST
another good way to handle this would be to put in an auto-forfeit if people sit out for too many rounds in a row. You might want to include a rule that prevents clicking end turn and not just the sit out button. I think 8-10 rounds would be plenty, and maybe issue a warning(?)
TheTrucingOne wrote
at 11:51 AM, Monday September 20, 2010 EDT
/bump
saaas wrote
at 1:39 PM, Monday September 20, 2010 EDT
I was born to play to loose! its a survival thing. Loosers live longer, but would you wanna be one?
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