Forum
A new flagging method
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Gurgi wrote
at 10:03 AM, Sunday August 22, 2010 EDT
Ryan wrote
at 9:27 AM, Sunday August 22, 2010 CDT In response to ma1achai: One type of flagging I was thinking about was to mimic what actually happens in the game. To be able to say "I flag to red". Then if everyone left playing has flagged to red, red gets first and can go on to play another game. This would continue for second and down. It would also apply upwards. For example, if blue red and teal are left and teal has flagged to blue and red then he get's third and is gone. |
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Gurgi wrote
at 10:03 AM, Sunday August 22, 2010 EDT jurgen wrote
at 9:43 AM, Sunday August 22, 2010 CDT sounds good but how about conflicting flags (A flags B , B flags C, C flagged A -> all flags cancelled?) and if A B C left, A flags B, B flags C -> automatic end where C 1st B 2nd, A 3rd? |
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Gurgi wrote
at 10:04 AM, Sunday August 22, 2010 EDT Ryan wrote
at 9:58 AM, Sunday August 22, 2010 CDT Probably not the right thread to discuss this but... A flags B , B flags C, C flagged A In this scenario nobody has all players flagged to him and nobody has flagged to all other players so nothing happens. You would need ALL players to flag or to flag to for something to happen: A flags B, A flags C => A leaves 3rd or A flags B, C flags B => B leaves 1st The cycle thing happens with two people left: A flags B, B flags A Maybe this is a tie or maybe they cancel. The tricky part with this would be presenting it in a way that's simple and clear. It's a bit more complex and nuanced that the current flagging. |
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Gurgi wrote
at 10:04 AM, Sunday August 22, 2010 EDT Gurgi wrote
at 10:01 AM, Sunday August 22, 2010 CDT would this eliminate the possibility to backstab or can you still backstab if you do not flag to everyone and only one person A flags to C B flags to A A and B then kill C for fun |
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Gurgi wrote
at 10:22 AM, Sunday August 22, 2010 EDT GARY OAK wrote
at 10:10 AM, Sunday August 22, 2010 CDT making the flags colored would make it simpler ie- if you flag to red, your flag is red, if you flag to yellow, your flag is yellow, etc. maybe an icon next to the player you want to flag to and an instaflag in the bottom right corner? |
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Gurgi wrote
at 10:22 AM, Sunday August 22, 2010 EDT jurgen wrote
at 10:16 AM, Sunday August 22, 2010 CDT yeah, maybe not for an overall kdice change but it would be cool to see how games would play out if everyone flagged 1st and after that, all his (or her, sorry Loob, Jilly etc etc) lands turned to grey. Then the game could continue for 2nd for the rest unless everyone also flagged to 2nd. It would have a huge advantage for games where people try to allow say 3 4 to finish their fight before continuing. The winners could go play a new game without losing their dom loss resulting from letting people fight. Another good thing from this setup would be getting rid of weak sitters. It happens nowadays that the obvious first acepts a weak flag, lets him sit but beasue of the other fights on the board, the weak flagger outlives people. If first turns grey, the weak flagger will have a lot more difficulty stealing a higher place. This system will have some flaws (the conflicting flags) but th emore I think about it, th emor eI would wanna try it. A simple measure to avoid over half the conflicts would be to automate (and speedup) flagging. For example: A flags B and C. If D wants to flag A, he will automatically flag B and C too The post is already long and boring anyway so I 'll add 1 more thing. I see potential unfair strategic (pga)flagging possibilities already. Someone flagging to a small friend to protect him and making it less attractive for others to flag both him and (automatically) his weak buddy. So thats why there should be somethign to prevent manual (not the automatic flags) flagging to a player with much less dice than yourself. |
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Fonias wrote
at 10:24 AM, Sunday August 22, 2010 EDT umm
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jurgen wrote
at 10:39 AM, Sunday August 22, 2010 EDT Congratulations to Gurgi for being the first to try out the new fake "move post to other thread" advisor feature
While you are at it, could you also check if your fake "increase jurgen luck to > 49%" feature also works? |
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jurgen wrote
at 12:43 PM, Sunday August 22, 2010 EDT by the way, if you want even more complex and nuanced, I got another concept that would be fun for sandbox experimenting
flag to color is great but you could also declare war to color(s) instead (or even combine it with the flag to color approach). It's the opposite approach as flag to color but it gives similar information to the board. After say 5 turns(needs checking what would be best number), you automatically flag to every color you didnt declare war on. So if you want 1st, you'll have to declare war on all or make sure all flag you! You can only retract a declare war to a color by changing it into a flag. To avoid strategic disadvantage to the player who started, everyone can keep declaring war until the last player finishes his 5th turn. |
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jilm2 wrote
at 3:20 PM, Sunday August 22, 2010 EDT Too complex.
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jurgen wrote
at 3:27 PM, Sunday August 22, 2010 EDT jilm, if you want, we could ask Ryan to make an online version of heads or tails for you if you want less complex games ;-)
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