Forum
With the new scoring, we need a new zero datum.
Posted By: skrumgaer at 3:28 PM, Thursday February 26, 2009 EST
Since Ryan changed the proportions of points going to first place, second, third, etc. at the beginning of February, to increase incentives for going for the win, the zero datum has to be recalculated to fit the TAZD (Test Against Zero Datum) to the new incentives. I have done so, with the following observations.
1. I took the top 1,013 zero-scoring players on the leaderboard. Of these, only 641 had played one or more regular game.
2. Of these 641, I took the player average of percentage profiles with the following result:
03.1 03.3 05.6 13.9 22.1 24.0 26.0
These are likely of not much use since most of the 641 players had played only one or a few games and their zero scores likely reflect only an incidental situation and not their true skill.
3. I then took a game-weighted average of the percentages and came up with
09.4 09.2 10.6 12.7 16.7 19.1 22.3
These do not differ much from the numbers under the old incentives and has the curious result that second place gets a little more emphasis than first. But they do differ in the predicted direction.
4. One factor thay may affect the reliability of the zero datum is the buy-in effect of tournament play. Some of the current occupants of the zero-score part of the leaderboard may be there because of net negative draw in tournaments. Players with negative skill in regular play are more likely to have positive draw. So I decided to do a draw-weighted set of percentages (which is equivalent to point-weighted number of finishes) with this result:
05.7 06.2 07.8 10.3 17.3 22.6 30.1
Which of these three sets of numbers is the best fit for a typical zero-score player in regular play?
I invite your comments.
1. I took the top 1,013 zero-scoring players on the leaderboard. Of these, only 641 had played one or more regular game.
2. Of these 641, I took the player average of percentage profiles with the following result:
03.1 03.3 05.6 13.9 22.1 24.0 26.0
These are likely of not much use since most of the 641 players had played only one or a few games and their zero scores likely reflect only an incidental situation and not their true skill.
3. I then took a game-weighted average of the percentages and came up with
09.4 09.2 10.6 12.7 16.7 19.1 22.3
These do not differ much from the numbers under the old incentives and has the curious result that second place gets a little more emphasis than first. But they do differ in the predicted direction.
4. One factor thay may affect the reliability of the zero datum is the buy-in effect of tournament play. Some of the current occupants of the zero-score part of the leaderboard may be there because of net negative draw in tournaments. Players with negative skill in regular play are more likely to have positive draw. So I decided to do a draw-weighted set of percentages (which is equivalent to point-weighted number of finishes) with this result:
05.7 06.2 07.8 10.3 17.3 22.6 30.1
Which of these three sets of numbers is the best fit for a typical zero-score player in regular play?
I invite your comments.
Replies 1 - 5 of 5
lolza wrote
at 8:30 AM, Monday March 2, 2009 EST ermmmm
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Louis Cypher wrote
at 3:04 PM, Wednesday March 4, 2009 EST Without thinking about all these statistics for a second:
a) get a life b) the change of scoring has always screwed career performance. While it was tough to get to 2k pre-march-07, it is done every month now. Nevertheless those points gained in a long time count just 2k... So, just stop caring. |
Gurgi wrote
at 6:57 PM, Tuesday March 10, 2009 EDT choice 2
09.4 09.2 10.6 12.7 16.7 19.1 22.3 |
Guns N' Dices wrote
at 1:49 AM, Tuesday April 7, 2009 EDT why?!?!? i mean the 2000 & 5000 tables are almost never in use! its hard enough to get 1000 pts. instead of narroving down 2nd and 3rd place pts get higher reward for getting 1st..
my point is there are too many 0 tables trhowing more pts. in 1,2 and 3rd place would fill upp the 2000 and 5000 tables ps. i may got this a bit wrong xD.. |
Shevar wrote
at 2:25 AM, Tuesday June 2, 2009 EDT What i dont like about the current TAZD is that it is rewarding lots of 2nds more then lots of 1sts. My suggestion for a new measure of skill is a modified TAPL, that only measures positive skill, by introducing a factor to each placement.
place 1st 2nd 3rd 4th 5th 6th 7th factor 3 2 1 0 -1 -2 -3 |