Forum
Feb 2009
Posted By: Ryan at 9:37 AM, Sunday February 1, 2009 EST
Just a couple small changes this month from a few requests:
1) Point distribution has changed giving more to 1st place. Here's the old on a 0 table:
+60, +42, +30, 0, -30, -42, -60
and here's the new:
+100, +50, +25, 0, -20, -35, -50
Where are the extra points coming from? Last month I had thought I introduced the +70 points per game but instead I just raised the amount each player risks by 10. Well, the month had to play out because mid month changes are not cool. This month we have +70 points on all tables (which doesn't mean much on 5000). We'll get more point inflation from this but it should make things a bit more fun and should change game strategy slightly to favor getting 1st over 2nd or 3rd.
2) You can now join member tournies if you bought the one time point bonus but are not a member.
Thats it. Most of my free time this month has been spent getting the iphone single player version done. It's looking good and I hope to get it out soon.
1) Point distribution has changed giving more to 1st place. Here's the old on a 0 table:
+60, +42, +30, 0, -30, -42, -60
and here's the new:
+100, +50, +25, 0, -20, -35, -50
Where are the extra points coming from? Last month I had thought I introduced the +70 points per game but instead I just raised the amount each player risks by 10. Well, the month had to play out because mid month changes are not cool. This month we have +70 points on all tables (which doesn't mean much on 5000). We'll get more point inflation from this but it should make things a bit more fun and should change game strategy slightly to favor getting 1st over 2nd or 3rd.
2) You can now join member tournies if you bought the one time point bonus but are not a member.
Thats it. Most of my free time this month has been spent getting the iphone single player version done. It's looking good and I hope to get it out soon.
mr Kreuzfeld wrote
at 10:48 AM, Sunday February 1, 2009 EST i don't like that change, it makes it more difficult to get a trophie, with a limited amound of games
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moondust wrote
at 10:54 AM, Sunday February 1, 2009 EST A few words on the changes:
I first thought that it was a bad thing to remove the +70 bonus on regular tables. Then I reconsidered and agreed that you were 100% right when removing it. Why? Because the only thing the +70 bonus on regular tables does, is favouring players who are able to play many games instead of focusing on a few good games. I don't think it is a good thing. In a nutshell: The points inflation generally favours bad players, because it's easier for them to get points. On the other hand, players get less frustrated when getting points easier. My suggestion: make it a +35 bonus (to make the points inflation less significant). I am just worried that it will mess up things again and that the wrong people benefit from it. However, as many people claim: In the end, the best players will adapt to the changes anyway... But in the end, I guess I don't have to care a lot, because I will have a break this month. . . . More importantly, as a personal request to you, Ryan: Be more present and listen to the people who care so much about your game. People wanted to hear a few statments (or merely a gesture) on things that happened this month or wanted to hear your opinion on certain major ideas (i.e.: team play tables). I can imagine that you are sick of some players who add nothing to the game or are just here to make trouble, but that's the minority (It's just that they are most vocal). Really, most people love your game and you being absent without saying anything disappointed many of us a lot. Next time, just announce that you can't be around so often or my suggestion: Give skrumgaer or another trustworthy (and mature) person more competences to represent you when you are not around. regards, moondust |
Ryan wrote
at 11:06 AM, Sunday February 1, 2009 EST Keep in mind the +70 is not a big deal on bigger tables. For example, on a 500 table, there are 3500 points, now there are 3570. The difference just makes the 0 tables more fun and easier to stay above 0.
On being more present: I try my best but over the last 6 months I've weighted my time heavily on development over being present. I just really wanted to make progress on tournies and the iphone version. Kdice is too big for me to handle everything now, but it doesn't make enough money for me to hire more people. I like that the site is mostly free and wouldn't want to change that so instead of finding more ways to make money and then hire people I created advisors. I want to open things up more so that the community can take control. I'm not sure how, but if people have suggestions I will always read them. I favor something structured rather than totally open. |
mr Kreuzfeld wrote
at 3:02 PM, Sunday February 1, 2009 EST i truely hope you are correct in your assesment ryan. i just fear i am correct. in witch case we will see 0-2 players with less than 80 games, and have most top 25 at 180-250games (<- that is the result if I am correct)
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JokerXtreme wrote
at 3:19 PM, Sunday February 1, 2009 EST The flagging system cahnged too?
Because it seems that u can't flag from the 5th round... |
JokerXtreme wrote
at 3:19 PM, Sunday February 1, 2009 EST changed*
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MadHat_Sam wrote
at 7:27 PM, Sunday February 1, 2009 EST People will always change to the way the score works. If I can avergae 7th place each month with less then 90 games per month I think everything will be okay.
Ryan thanks for trying to keep the game working, I do hope that you will find more people to help in advisory roles. |
Cloud9 wrote
at 8:55 PM, Sunday February 1, 2009 EST Sometimes during the 0 games, 4th place displays numbers sometimes like -1, or -3.
This is probably due to some faulty programming for when the "extra details" are on, though the actual payout for the game is correct. |
Big Jumblies wrote
at 7:17 PM, Tuesday February 3, 2009 EST Its a great change, thank you. For the average skilled player, the averaging of scores will turn out to be zero with the previous scoring. This change will help even the average players to feel like they are making some sort of progress during the month because now the average PPG works out to be 70 instead of 0. So these ppl will now see their score increasing.
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Shevar wrote
at 10:46 AM, Wednesday February 4, 2009 EST somebody called a smartass? well here i am.
The average PPG is not 70 as BJ proposed. It is rather 1/7 of it, namely 10, since 7 players "share" the additional 70 points. wow, that really felt nerdy. Thanks for the changes Ryan! |