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grandgnu, olkainry38, 1st.skyler win 2011 TAZD*
Posted By: Vermont at 10:34 AM, Thursday April 12, 2012 EDT
Here are some additional scoring systems to the TAZD, including TAZD*, ASRm, and ASR. They are all preferable to base TAZD because they reward skill rather than just deviance from a defined middle point.

Specifically, a win (first place) could actually make your TAZD score go DOWN. In all the other systems it would make your score increase (or stay the same due to rounding.)

There are other issues with the TAZD that have been hilighted in the forum numerous times already.

Kudos to chloe for pulling all this together and publishing all her formulae and results. Due to the shortcomings of the plain TAZD, part of what goes on needs to be kept secret, but it's not the case with these. Security through obscurity is not necessary.

Here's Chloe's post, plus rankings:

Just say so if you'd like to join. If you have any questions about calculations or anything, just ask, and I'll happily answer. Suggestions are also always welcome and listened to. In fact! Monte recently suggested normalising the percentage profiles so everyone is on even footing- since not everyone's percentage profiles add to the same number. It's a small change, but it's an important one in my opinion.

An average of 35 games per month are required.

Unless someone specifically requests otherwise, I'll also include everyone in the yearly TAZD*. So far, I've included everyone with sufficient games that joined up to June. I'll add in the later entries soon. If you'd like to be removed, just say so, and I'll take you out no questions asked.

420 games minimum, 2400 games max bonus

Final standings, sorted by TAZD*:

ASRm ASR TAZD* Name
1.85 1096 28447 grandgnu
2.00 1639 23607 olkainry38
1.43 3465 22097 1st.skyler
1.46 2421 21374 Mercantile
1.31 2687 21307 kdiceplaya!
1.70 1719 19583 Mazaman
1.36 1653 19332 stakaboo
1.72 4303 19273 montecarlo
1.26 2474 18691 Lady Lite
1.72 0820 18559 masticore
1.40 8004 17820 Fonias
1.48 1136 17635 DrunkDaShiVa
1.26 3420 17021 Gurgi
1.29 3248 16598 dottir
1.22 1767 15354 cool g
0.89 2351 15331 chaiNblade
1.09 3709 14989 dirtyrolls
1.13 0534 14673 BAMMBI
1.38 2094 14563 Loobee
1.46 0493 14330 Xar
1.09 1609 14316 Az_Balu
1.26 1121 14285 ehervey
1.23 3678 13670 dasfury
1.23 1822 13631 charliedontsurf
1.14 1317 13372 Randomperfection
1.27 1219 13102 caesar-blue
0.63 -0030 12124 THRILLHO
1.18 0377 10911 Crazy Smurf
1.00 1082 10788 greekboi
1.07 0234 10059 ji-jo
1.13 0372 09926 TheBetterYodel
1.06 0396 09274 toad92
1.28 0089 08793 Kibble95
1.14 0068 07885 skrumgaer
1.01 -0205 07740 pooch723
1.02 0678 04874 Simon
0.93 -0041 04471 CCSKAOT
0.38 -0174 03302 joejoewhoa

http://bit.ly/v4mNPe

I got un-dumb and changed from manually summing products to using the SUMPRODUCT function in excel, but google docs apparently can't handle fixed references in its SUMPRODUCT calculation, hence the #VALUE! errors. Everything works fine in the original excel document, which I'd be happy to email to anyone who wants it.

« First ‹ Previous Replies 11 - 20 of 48 Next › Last »
Vermont wrote
at 2:51 PM, Tuesday December 20, 2011 EST
chloe, good call. :)
grandgnu wrote
at 7:03 AM, Wednesday December 21, 2011 EST
Why was I removed from the list?
skrumgaer wrote
at 7:58 AM, Wednesday December 21, 2011 EST
You're looking at the wrong list, the one posted by Verms, the half-month ranking for December only. You are at the top of the list posted by chloe in the comment, the yearly ranking as of mid-December.
Vermont wrote
at 1:48 PM, Wednesday December 21, 2011 EST
grandgnu, I updated the data with chloe's latest. You are once again leading. :)
skrumgaer wrote
at 3:24 PM, Wednesday December 21, 2011 EST
Good work, verms.

Your fixing of the main post now leaves my last comment hanging out in space with nothing to refer to. Now all you need is to fix the "security through obscurity" paragraph.
Vermont wrote
at 3:45 PM, Wednesday December 21, 2011 EST
skrum, we'll just have to agree to disagree on that one.
montecarlo wrote
at 4:00 PM, Wednesday December 21, 2011 EST
if the max bonus games is 200 for a single month, i think it would be more correct to have the max bonus games for a year to be... 200. the bonus isnt to reward people who play more. its there to adjust for the uncertainty when playing a lower number of games.

or am i assuming wrong?
skrumgaer wrote
at 4:37 PM, Wednesday December 21, 2011 EST
It isn't really a bonus. A bonus is something extra added, and chloe doesn't recognize the implication that game count is an integral part of the statistic, not a "bonus" to be added on, subject to a limit arbitrarily selected by her and having no justification by the rules of significance. The "bonus" should be called the "game count penalty".

But your idea of having a total yearly game limit of 200 could be an interesting new stat if the best 200 games of the year are the ones that are counted.

Incidentally, for all the supposed openness about chloe's formulae, they are hard to find. They are likely buried in the forum. She ought to post a complete explanation of her system on her Wall!
superxchloe wrote
at 7:25 PM, Wednesday December 21, 2011 EST
My formulae are in the excel documents I give everyone access to. I also am always happy to ask questions if people have them.

The games bonus in the TAZD* is partly to encourage people to play more games, partly to award people with good percentages over a large number of games. 200 games a month, on average, is a pretty healthy amount of gameplay, and I think that playing lots of games and maintaining a good percentage profile should be awarded. If you're looking for something unweighted by games, you can go to the ASR multiplier (which is also in the spreadsheet.

I'm a 21-year-old math major who has taken elementary statistics and a probability theory class. I haven't taken mathematical statistics yet. I admit I don't know enough about statistics to apply central limit theorem to a pearson's chi square, and among the research I've done, multiplication by the square root of n won't "standardise" the variable since approximation of a chi-square to a normal distribution goes by degrees of freedom- which, since this is a pearson chi-square, is 6 for every single person. I emailed a professor about it and am waiting to hear back- She's understandably busy since it's finals time.
skrumgaer wrote
at 7:44 PM, Wednesday December 21, 2011 EST
I got my grades turned in Monday so I am in rest mode. But different schools have different schedules. Be also sure to ask her how to justify whether an amount is "healthy" or not.
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